How to interpret weather presets?

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Joined: 06 Jun 2015, 09:07

How to interpret weather presets?

Postby Andrzej » 13 Jun 2016, 18:54

In the Alundaio's OpenXRay source I found two types of weather presets:
1) in configs/environment/weathers/ eg. default_clear.ltx has definition of clouds_color consisting of 4 floats (first 3 are always 0, last is transparency)
-- I found that AF1.3 uses this format but clouds_color.rgb is set to zeros
2) in configs/weathers/ eg. weather_default.ltx clouds_color is defined as 5 floats (each are changing between different gametimes)

Which presets are used by the game?

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