Postby RJ1 » 30 Oct 2017, 21:15
I've been playing OGSE mod and i'm very impressed by it, it seems to have a lot in common with COC in terms of it's spirit. I've also been playing Misery 2.2 and while I like it it veers too far into Grindy Day-z terrirory for me (some systems are overcomplicated and just become Choresome):
OGSE good features:
It's just an overall very tight and well made mod which seems to share a lot of aspects with COC in terms of what its going for.
Quests:
From what i've played, the quests are very interesting and, fleshed out and loads have alternate ways to complete (all of which would be great for COC' quests)
trading:
You're given the option to either take your reward in the form of cash or items, nice little feature.
Aesthetic:
They've nailed the aesthetic in terms of environment and the other Stalkers (varied and mostly decent high quality models)
A thought I had whilst playing OGSE mod and eating drinking was that there should be a UI indicator that replaces the crosshair whilst doing these actions (like if you ate something a picture of that item would replace the crosshair along with a progress bar or something) this could also be applied to first aid (picture of bandage whilst bandaging with progress bar) would be even better if these could be animated.
Immersion
it has lots of good little features that make NPC interaction way more fun (Give NPC vodka and get them to play a Guitar song from a list) play Dice with NPCs (can be done with Money, Artifacts, Vodka) Small features like this go a long way in adding to the Game overall imo.
My ideas on this:
Trading Weapons with NPC's:
You ask another NPC about their main Weapon, they tell you about it and then you can offer to trade your main Weapon for theirs (if yours is worse they'll either flat out refuse or ask you to sweeten the deal with cash or items, this gets less likely the bigger the gap between weapons) if yours is better they'll either refuse or just accept with no need to give cash or items.
Misery
I realise Call of Misery exists but i've yet to be able to get it to work so i'm not sure how much it ports over into COC, my thoughts on Misery:
Veers a bit too far into trying to be a simulation, some features just seem redundant or not fleshed out enough to be worthwhile, if you could take some of the good from this Mod and leave the bad:
Creature speed: Creatures are actualy a threat in Misery, they've upped they're speed and power and it makes fighting them a lot more interesting (though Dogs might be a bit too fast).
Last edited by
RJ1 on 31 Oct 2017, 19:56, edited 1 time in total.