1.5 Bugs and Issues

zmaj777
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Re: 1.5 Bugs and Issues

Postby zmaj777 » 06 Oct 2017, 18:03

Bug or Feature? Ordered Exo suit from Nimble. Paid deposit. 24 hours later went to pick up, and can't. When I click "Collect Order", I don't get the option to pay the balance. I do get the option to select "I don't have that much on me" even though I have plenty of money. I did not have this problem when ordering an assault rifle, only the exo. Is this a bug, or did the devs forbid us from ordering an exo?

Junx
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Re: 1.5 Bugs and Issues

Postby Junx » 07 Oct 2017, 07:41

Not work slot bino (1.5 r6) - https://imgur.com/qS31ZRi

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Balathruin
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Re: 1.5 Bugs and Issues

Postby Balathruin » 07 Oct 2017, 09:47

Junx wrote:Not work slot bino (1.5 r6) - https://imgur.com/qS31ZRi

There is no binocular slot... The right one is for a detector, middle is bigger for backpacks.

Kolaris
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Re: 1.5 Bugs and Issues

Postby Kolaris » 07 Oct 2017, 14:05

Is the plan still to allow pistols in the knife slot or was that deemed too powerful?

zmaj777
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Re: 1.5 Bugs and Issues

Postby zmaj777 » 07 Oct 2017, 14:48

Corrupted Item: In Zaton, at what is the bloosucker lair in Vanilla game, is a vodka bottle under a wire mesh (in room down elevator shaft and right before the lair with sleeping bloosuckers). If you shoot it out from the mesh and pick it up, you are stuck with it. You can't drink it as it has zero doses left, you can't sell it, and if you try to transfer it to storage or a companion, the game crashes.

Edit: But you can get rid of it by just dropping it on the ground.
Last edited by zmaj777 on 08 Oct 2017, 02:16, edited 1 time in total.

vorador1980
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Re: 1.5 Bugs and Issues

Postby vorador1980 » 07 Oct 2017, 18:01

I had repeatedly a crash when I tried to release some Military companions which I accidently picked into Garbadge. Normally I don`t use companions and just reloaded a previous safe without them.
Spoiler:

Code: Select all

FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : handler_base
[error]File          : xrDebugNew.cpp
[error]Line          : 937
[error]Description   : pure virtual function call
 

stack trace:

0023:00752AEA xrCore.dll, xrDebug::fatal()
0023:04C1D89E xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:04A83044 xrGame.dll, CDialogHolder::operator=()
0023:00411191 xrEngine.exe, CLoadScreenRenderer::OnRender()
0023:00410C79 xrEngine.exe, CRenderDevice::FrameMove()
0023:0041098A xrEngine.exe, CRenderDevice::message_loop()
0023:00410AB1 xrEngine.exe, CRenderDevice::Run()
0023:00465ADD xrEngine.exe, InitSound2()
0023:00466263 xrEngine.exe, InitSound2()
0023:00466366 xrEngine.exe, InitSound2()
0023:00471F4B xrEngine.exe, CApplication::load_draw_internal()
0023:76FE33AA kernel32.dll, BaseThreadInitThunk()
0023:77BE9F72 ntdll.dll, RtlInitializeExceptionChain()
0023:77BE9F45 ntdll.dll, RtlInitializeExceptionChain()

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Tronex
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Re: 1.5 Bugs and Issues

Postby Tronex » 07 Oct 2017, 20:11

Some missions cause a crash upon accepting them, it happened to me with those 2 missions: https://imgur.com/a/sO0Zr
Spoiler:

Code: Select all

FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : ..\xrServerEntities\script_engine.cpp
[error]Line          : 204
[error]Description   : fatal error
[error]Arguments     : LUA error: ...stalker call of pripyat\gamedata\scripts\xr_logic.script:607: attempt to index local 'npc' (a nil value)
 

stack trace:

0023:0058269C xrCore.dll, xrDebug::fatal()
0023:67C1266D lua51.dll
0023:67C32FCA lua51.dll, lua_sethook()
0023:67C328CC lua51.dll, lua_sethook()
0023:67C32EF3 lua51.dll, lua_sethook()
0023:67C3ADD6 lua51.dll, luaJIT_version_2_0_4()
0023:67C12A54 lua51.dll
0023:0220AFBD luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::construct_lua_class_callback()
0023:67C1266D lua51.dll
0023:67C17246 lua51.dll, lua_pcall()
0023:05574D9D xrGame.dll, CDialogHolder::operator=()
0023:057399E9 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0573988B xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:051CBED7 xrGame.dll, CDialogHolder::operator=()
0023:057397CA xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:67C526B9 lua51.dll, lua_newstate()

------------------------------------------------------------------------------------------------------------------------
Bugs:

- Sometimes traders will have empty inventory:
https://imgur.com/A5xN7CX
https://imgur.com/UoKUHdQ

- Weird behaviors by NPCs
I encountered many npcs who stuck in shooting and reloading position/animation while they are actually dying and asking for help.
https://imgur.com/j005BgE

- A small visual bug. the medkit didn't disappear from his hands after healing his friend.
https://imgur.com/qb8weZQ
https://imgur.com/tQz2X3g

zmaj777
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Re: 1.5 Bugs and Issues

Postby zmaj777 » 08 Oct 2017, 12:43

Defend base mission wrong description- Freedom Base in Army Warehouses- mission description states defend again zombies, but they are actually boars

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hondaer
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Re: 1.5 Bugs and Issues

Postby hondaer » 08 Oct 2017, 16:04

СоС 1.5 r6.
Departure to the location of the Agroprom, in a shootout with the military.
Вылет на локации Агропром, при перестрелки с военными.

https://yadi.sk/i/G_lDLLL23Na7Sf
Image

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Dragonaut
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Re: 1.5 Bugs and Issues

Postby Dragonaut » 10 Oct 2017, 17:11

Bug Reports for CoC 1.5 R6 + Original Weapon Renewal 3 v1.0 (Thanks for that, Balathruin). I like the direction CoC is going but I've found few issues:

Picking up items from under Boxes, containers or even on the ground is problematic. A great example is the hidden Anti-Radiation Drug here. Usually, it took one well-placed jump, now it just can't be picked up.

Corpses and broken wooden boxes are disappearing literally in front of player after less than of a minute. As I recall, this was not the case with the previous version.

Sight meter is raising occasionally when a player is not in enemy sight, like in this example. As I recall this has been happening occasionally in the previous versions as well.

Duty soldiers stack together in the same spot on the entrance to the Bar from the Garbage side, like this.

The new Yantar level changer to Dead City is great, however, the Dead City one still takes the player to the middle of Yantar. This is especially problematic when the Brain Scorcher is still active. Additional Level Changer between Dead City and middle of Yantar would solve that perhaps.

Thank you for the ongoing work TeamEPIC. You have created the ultimate S.T.A.L.K.E.R. experience :)

Donchiki
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Re: 1.5 Bugs and Issues

Postby Donchiki » 10 Oct 2017, 17:37

Been having issues with sleeping and feel there's something broken about whatever's keeping track of the fatigue. Basically it doesn't add up. It won't let me sleep, telling me I do not need to rest more often than not. At first I noticed it during a save. Quick saved right before sleeping, in the Clear Sky base by the way in case it means something as that is where I still am, went to sleep, then woke up to a mission updating. Figured I'd load back to try and finish it myself, but right after I did I changed my mind and tried to sleep again, only this time I couldn't anymore and was given the "do not need to rest" message. Generally I'd get over this by dilly dallying around for a while and coming back to the bed in case I really wasn't tired enough. Further than that, just as I wake up, selecting the sleep option again lets me sleep yet again for some reason. Finally, as this was the last straw, this time I came back during the night, after spending the whole day in the swamp (to be noted, I quick saved yet again just as I entered the sleeping quarters, in case that has anything to do with it), but lo and behold, even after a whole day of moving about, I still could not sleep. Maybe it has something to do with the saves/quick saves, I don't know. Problem is I can't really "replicate" this as it's the only thing I'm getting right now while trying to rest.

Kolaris
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Re: 1.5 Bugs and Issues

Postby Kolaris » 10 Oct 2017, 18:45

Energy Drinks will reduce your need to sleep (to a point), that might have been one factor.

What's the reasoning for disabling sleep at all though? Often times I'm not so much "sleeping" as "waiting" for weather to clear, visibility to improve etc.

Donchiki
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Re: 1.5 Bugs and Issues

Postby Donchiki » 11 Oct 2017, 00:50

Figured I made it obvious enough that energy drinks weren't the problem, as I managed to sleep before the save, loaded, and then suddenly couldn't.

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2C.LiryC
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Re: 1.5 Bugs and Issues

Postby 2C.LiryC » 11 Oct 2017, 09:50

CoC 1.5r6_Dev (11-10-17 files).

Finished the story line quest. ;)
After the end sequence and I got back in game to the Generators, I gathered two arties and, when I started to walk to the south exit to the CNPP, my game crashed with this :
Spoiler:

Code: Select all

* [win32]: free[2565432 K], reserved[133764 K], committed[1495044 K]
* [ D3D ]: textures[412260 K]
* [x-ray]: process heap[561678 K], game lua[104176 K], render[5085 K]
* [x-ray]: economy: strings[19065 K], smem[36125 K]
collectgarbage before=35003188Kb
collectgarbage after=22015266Kb
intro_start game_loaded
* MEMORY USAGE: 568001 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrcore\_stl_extensions.h[145] {xr_vector<class shared_str,class xalloc<class shared_str> >::operator []}  _Pos < size() index is out of range: index requested[1], size of container[1]
CInifile::r_section | section is nil!
0023:00BB1C3F xrCore.dll, LogStackTrace()
0023:09A89571 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
 
FATAL ERROR
 
[error]Expression    :
[error]Function      : invalid_parameter_handler
[error]File          : xrDebugNew.cpp
[error]Line          : 989
[error]Description   : invalid parameter
 

stack trace:

0023:00BB299E xrCore.dll, xrDebug::fatal()
0023:00BB5F29 xrCore.dll, CInifile::r_section()
0023:09A89571 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()

Edit : Reproducible crash.
In the provided saves, you can load the autosave but, if you go to the level changer to the CNPP, the game crashes. I didn't try by waiting without moving or going in another direction.
Any save after this crashes on load, see the "quicksave5" for instance.
Tried with another attempt of load the autosave >> continuing to the level changer, saved and pushed a few meters more, crashed.
Loading this new save crash on load too.

2c_generators_crash

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DoctorX
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Re: 1.5 Bugs and Issues

Postby DoctorX » 14 Oct 2017, 11:40

Trade window doesn't seem to be calculating relation values correctly:

https://drive.google.com/file/d/0B9LeYL5Bi5rTQXc0YVlPTTFkeGc/view?usp=sharing

Sometimes get this, where I am neutral with trader and text color shows relations are neutral, but text displays enemy.

When this happens it also seems to affect the trader discount as if I was enemy.

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Lowprofile
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Re: 1.5 Bugs and Issues

Postby Lowprofile » 14 Oct 2017, 11:49

i have a Stack trace to report, currently playing survival mode ( in third person ) traveling from swamps to agroprom, heli was shooting at zombies when i recieved this:
Spoiler:

Code: Select all

* [win32]: free[2076800 K], reserved[92960 K], committed[2024480 K]
* [ D3D ]: textures[794957 K]
* [x-ray]: process heap[1567175 K], game lua[25064 K], render[2756 K]
* [x-ray]: economy: strings[18078 K], smem[11444 K]
 pVB->Lock - failed: res = -2005530520,mPosition = 0, bytes_need = 224, &pData = 18f7e4, LOCKFLAGS_FLUSH
! VERIFY_FAILED: ..\xrRender\R_DStreams.cpp[114] {_VertexStream::Lock}  pData
stack trace:

0023:03FC4B05 xrRender_R2.dll
0023:048B5DE3 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:048C0379 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:040624D7 xrRender_R2.dll
0023:0405FD05 xrRender_R2.dll
0023:0042835F xrEngine.exe, CGameFont::OnRender()
0023:04743C12 xrGame.dll, CDialogHolder::operator=()
0023:0041098A xrEngine.exe, CRenderDevice::message_loop()
0023:00410AB1 xrEngine.exe, CRenderDevice::Run()
0023:00465ADD xrEngine.exe, InitSound2()
0023:00466263 xrEngine.exe, InitSound2()
0023:00466366 xrEngine.exe, InitSound2()
0023:00471F4B xrEngine.exe, CApplication::load_draw_internal()
0023:75AF495D KERNEL32.DLL, BaseThreadInitThunk()
0023:778298EE ntdll.dll, RtlInitializeExceptionChain()
0023:778298C4 ntdll.dll, RtlInitializeExceptionChain()
 
[error][      87] : The parameter is incorrect.

SBF: Hide your code under the spoiler!

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DoctorX
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Re: 1.5 Bugs and Issues

Postby DoctorX » 14 Oct 2017, 13:31

squad_descr_special.ltx - [hostage_companion_task_1_ecolog] faction is "stalker" instead of "ecolog"

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Courier
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Re: 1.5 Bugs and Issues

Postby Courier » 14 Oct 2017, 18:47

Balathruin wrote:I don't understand this. Exos are still in the game, no outfits were removed.

Good news. I just didn't notice exos with traders, so I thought you replaced them.

By the way aiming in exoskeletons from close range weapons is problematic, even impossible. Textures interrupt screen.
Spoiler:
Sawed-off Shotgun BM16
Image

Hunting Rifle TOZ-34
Image

Chaser 13
Image

SPAS-12
Image

Darrill
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Re: 1.5 Bugs and Issues

Postby Darrill » 15 Oct 2017, 09:17

After every last shot with pistols, RPG, RG6, Protecta, SVD, SVU and others, the sound of "_empty" magazine is played automaticaly. In reality there isn't any sound. It should be played when shot button is pressed and bullet count is 0, not automaticaly.

I heard there is no space for binocular and detector in inventory. Well, look at what I did. https://imgur.com/a/41NYQ https://imgur.com/a/2HZmT As you can see, I added slots for grenade, bolt and binocular. Also you can still put pistols in knive slot (slot1). For that you just need to put something in slot2 and then double click on pistol you want to move to knive slot. Same to knive but vice versa. It would be nice to revert to july changes, where slot1 and slot2 were equal, that makes more sense and didn't break the gameplay and balance.

Also I have extended articles for enclycopedia in russian, like in images bellow. If interested, let me know. https://imgur.com/a/uhlLI

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DoctorX
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Re: 1.5 Bugs and Issues

Postby DoctorX » 15 Oct 2017, 12:42

Darrill wrote:Well, look at what I did. https://imgur.com/a/41NYQ https://imgur.com/a/2HZmT


Wow, I really like that.


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