1.5 Bugs and Issues

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ChargerHM
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Re: 1.5 Bugs and Issues

Postby ChargerHM » 02 Oct 2017, 06:48

Alright, gonna post some bugs and issues. English isn't my native language, so I might have a lot of problems with it.

1) First thing I noticed was random electricity effect on Cordon, I'm not sure if other players have this thing tho. Screenshot: https://imgur.com/wHuiSxv
2) Next thing: you can pick up bolts, but they don't have unique icon or description. Screenshots: https://imgur.com/a/AWCGe
3) New hangars on Yantar both have wrong door placement, they should be turned backwards. Just look at bunker door and then on hangars door, if you don't understand what I'm talking about. Screenshots: https://imgur.com/a/n50Hw
4) Dead City map has wrong position. I'm staying on the road, but on radar I'm staying on grass, in few meters left of the road. Screenshots: https://imgur.com/a/UY2XL
5) Also, you've added new transition to Dead City, but what's the point of it? At least add one more transition in Dead City, that will let me come back to Yantar, but not the factory itself. Screenshots: https://imgur.com/a/wWuED

That's all what I've noticed so far.

Kolaris
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Re: 1.5 Bugs and Issues

Postby Kolaris » 02 Oct 2017, 12:56

Oh interesting, I'd been hoping for a northern exit in the Wild Territory that would make life easier for Duty enemies to get around, but a proper path through Yantar would do much the same thing. Although then you lose a motivation for turning off the Miracle Machine.

CAMarshmallow
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Re: 1.5 Bugs and Issues

Postby CAMarshmallow » 02 Oct 2017, 19:20

This is a error I seemingly get at random, it happens consistently with certain saves if I approach a certain area. I'm using OWR for 1.5, Azazel mode faction picker menu(http://www.moddb.com/mods/call-of-chern ... ction-menu), and extended variation(http://www.moddb.com/mods/call-of-chern ... iation-mod). I am on version 1.5r6
Spoiler:

Code: Select all

FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : CInifile::r_section
[error]File          : Xr_ini.cpp
[error]Line          : 523
[error]Description   : fatal error
[error]Arguments     : Can't open section 'stalker_merc_1'. Please attach [*.ini_log] file to your bug report
 

stack trace:

0023:00B3269C xrCore.dll, xrDebug::fatal()
0023:057B1EBD xrGame.dll, CDialogHolder::operator=()
0023:059475F7 xrGame.dll, CDialogHolder::operator=()
0023:00B34628 xrCore.dll, xrCriticalSection::Leave()
0023:00AF5934 xrNetServer.dll, IPureClient::OnMessage()
0023:00AFB4DF xrNetServer.dll, IPureServer::SendTo()

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Alundaio
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Re: 1.5 Bugs and Issues

Postby Alundaio » 02 Oct 2017, 19:26

CAMarshmallow wrote:This is a error I seemingly get at random, it happens consistently with certain saves if I approach a certain area. I'm using OWR for 1.5, Azazel mode faction picker menu(http://www.moddb.com/mods/call-of-chern ... ction-menu), and extended variation(http://www.moddb.com/mods/call-of-chern ... iation-mod). I am on version 1.5r6
Spoiler:

Code: Select all

FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : CInifile::r_section
[error]File          : Xr_ini.cpp
[error]Line          : 523
[error]Description   : fatal error
[error]Arguments     : Can't open section 'stalker_merc_1'. Please attach [*.ini_log] file to your bug report
 

stack trace:

0023:00B3269C xrCore.dll, xrDebug::fatal()
0023:057B1EBD xrGame.dll, CDialogHolder::operator=()
0023:059475F7 xrGame.dll, CDialogHolder::operator=()
0023:00B34628 xrCore.dll, xrCriticalSection::Leave()
0023:00AF5934 xrNetServer.dll, IPureClient::OnMessage()
0023:00AFB4DF xrNetServer.dll, IPureServer::SendTo()

It is extended variation mod, there is no such thing as stalker_merc_1.ogf in CoC 1.5, ask him to fix the gameplay xmls by using a replacement for stalker_merc_1

Duplicate meshes were removed in 1.5 many months ago.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

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Courier
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Re: 1.5 Bugs and Issues

Postby Courier » 02 Oct 2017, 19:35

Few hours of playing:
1. I got Diplomat mission, I came to marked place, but I found nothing.
Spoiler:
Image

Spoiler:
Image

2. After every game reload, ammunition in AC-96/2 switches to AP rounds, no matter what I choosed before.
Spoiler:
Image

3. I got two CTDs, here are logs:
Spoiler:

Code: Select all

* MEMORY USAGE: 733488 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! [LUA] There is no spawn callback on object with id 19041 from object with id 22315!
! [LUA] There is no spawn callback on object with id 19041 from object with id 22311!
* [win32]: free[2158564 K], reserved[198936 K], committed[1836740 K]
* [ D3D ]: textures[947594 K]
* [x-ray]: process heap[706151 K], game lua[39320 K], render[4678 K]
* [x-ray]: economy: strings[21266 K], smem[117462 K]
* Saving spawns...
* Saving objects...
* 25651 objects are successfully saved
* Game human - quicksave3.scop is successfully saved to file 'appdata\savedgames\human - quicksave3.scop'
* [win32]: free[2156692 K], reserved[199480 K], committed[1838068 K]
* [ D3D ]: textures[954420 K]
* [x-ray]: process heap[706767 K], game lua[38967 K], render[4747 K]
* [x-ray]: economy: strings[21299 K], smem[121161 K]
* Saving spawns...
* Saving objects...
* 25652 objects are successfully saved
* Game human - quicksave4.scop is successfully saved to file 'appdata\savedgames\human - quicksave4.scop'
! WARNING: SV: can't find children [19091] of parent [1013432944]
* [win32]: free[2169640 K], reserved[196044 K], committed[1828556 K]
* [ D3D ]: textures[955957 K]
* [x-ray]: process heap[712843 K], game lua[40333 K], render[5024 K]
* [x-ray]: economy: strings[21224 K], smem[127584 K]
* Saving spawns...
* Saving objects...
* 25642 objects are successfully saved
* Game human - quicksave5.scop is successfully saved to file 'appdata\savedgames\human - quicksave5.scop'
stack trace:

 
[error][       8] : W magazynie brak miejsca dla wykonania tego polecenia.

full1:
https://mega.nz/#!g95T1LiT!84DzYrNAKP6I ... AWqSR1eZjg
Spoiler:

Code: Select all

* MEMORY USAGE: 760905 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! WARNING: SV: can't find children [33495] of parent [1016772080]
* [win32]: free[2231632 K], reserved[202580 K], committed[1760028 K]
* [ D3D ]: textures[1000008 K]
* [x-ray]: process heap[765007 K], game lua[45264 K], render[8081 K]
* [x-ray]: economy: strings[22925 K], smem[125145 K]
* Saving spawns...
* Saving objects...
* 25665 objects are successfully saved
* Game human - quicksave10.scop is successfully saved to file 'appdata\savedgames\human - quicksave10.scop'
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
[jup_a10_smart_terrain] script_action_react_to_alarm sim_default_bandit_243884
* [win32]: free[2247504 K], reserved[235780 K], committed[1710956 K]
* [ D3D ]: textures[1009768 K]
* [x-ray]: process heap[728823 K], game lua[48021 K], render[8581 K]
* [x-ray]: economy: strings[22208 K], smem[152313 K]
* Saving spawns...
* Saving objects...
* 25653 objects are successfully saved
* Game human - quicksave1.scop is successfully saved to file 'appdata\savedgames\human - quicksave1.scop'
! WARNING: SV: can't find children [34152] of parent [62660304]
stack trace:

0023:04A4FE68 xrPhysics.dll, RegisterGroup()
 
[error][      87] : Parametr jest niepoprawny.

full2:
https://mega.nz/#!h1o3VaQa!woLR2eSw4zNB ... -ZlZwGDqKI

4. Brilliant idea! I really enjoyed this surprise.
Spoiler:
Image

5. IMHO it wasn't necessary to nerf Bubble and other anti-radiation artifacts. Such artifacts are the most common use, so optional artifact degradation is good enough.
Spoiler:
Image


Everything on R6 without addons.

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Balathruin
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Re: 1.5 Bugs and Issues

Postby Balathruin » 02 Oct 2017, 19:49

Courier wrote:IMHO it wasn't necessary to nerf Bubble and other anti-radiation artifacts. Such artifacts are the most common use, so optional artifact degradation is good enough.

It's an extremely small difference, you take 3-4-5% more damage from mutants. I don't want pure positive artefacts in the game.
It's in there to stop ppl stacking too many of them and use thorns too.

CAMarshmallow
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Re: 1.5 Bugs and Issues

Postby CAMarshmallow » 02 Oct 2017, 20:43

Alundaio wrote:

It is extended variation mod, there is no such thing as stalker_merc_1.ogf in CoC 1.5, ask him to fix the gameplay xmls by using a replacement for stalker_merc_1

Duplicate meshes were removed in 1.5 many months ago.


Might I ask how I might do this myself? It seems the original mod author isn't so active.

vorador1980
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Re: 1.5 Bugs and Issues

Postby vorador1980 » 03 Oct 2017, 06:00

"Contract killer" quest, given from Sidorovich leads to an empty place. The mini-map shows two more friednly persons, but they are also invisible - https://imgur.com/v9gFJuX. "Glory kill" quest leads to the same emptiness - https://imgur.com/bUJcLIc.
Last edited by vorador1980 on 05 Oct 2017, 15:40, edited 5 times in total.

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Courier
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Re: 1.5 Bugs and Issues

Postby Courier » 03 Oct 2017, 06:22

Balathruin wrote:
Courier wrote:IMHO it wasn't necessary to nerf Bubble and other anti-radiation artifacts. Such artifacts are the most common use, so optional artifact degradation is good enough.

It's an extremely small difference, you take 3-4-5% more damage from mutants. I don't want pure positive artefacts in the game.
It's in there to stop ppl stacking too many of them and use thorns too.


I understand your point. Meanwhile I noticed if I carry above limit but not more than 10 kg (yellow icon) and then I reload game the icon changes to red and game says I am overloaded and I cannot move. Everything goes to normal after opening inventory.

Also I got 3 CTDs, so I am uploading logs.
Spoiler:

Code: Select all

* Loading spawn registry...
* 17770 spawn points are successfully loaded
* Loading objects...
* 26075 objects are successfully loaded
* Game human - quicksave1 is successfully loaded from file 'appdata\savedgames\human - quicksave1.scop' (1.485s)
* phase time: 1484 ms
* phase cmem: 787309 K
* phase time: 27 ms
* phase cmem: 787304 K
* phase time: 27 ms
* phase cmem: 787302 K
* [win32]: free[2260824 K], reserved[176528 K], committed[1756888 K]
* [ D3D ]: textures[885388 K]
* [x-ray]: process heap[787288 K], game lua[57445 K], render[7100 K]
* [x-ray]: economy: strings[20697 K], smem[52292 K]
stack trace:

 
[error][      87] : Parametr jest niepoprawny.


full: https://mega.nz/#!t8pnWbbQ!RP38HE-R0yZJ ... 4ObBaTru9U

Spoiler:

Code: Select all

0023:74FFB832 KERNELBASE.dll, RaiseException()
0023:71C09339 MSVCR120.dll, CxxThrowException()
0023:71C8E9D5 MSVCR120.dll, _RTCastToVoid()
0023:0503CD1F xrParticles.dll, PAPI::pDomain::transform_dir()
0023:0503D42C xrParticles.dll, PAPI::ParticleManager()
0023:049A41D7 xrRender_R4.dll
0023:049531AD xrRender_R4.dll
0023:049A8C50 xrRender_R4.dll
0023:049A8BD8 xrRender_R4.dll
0023:0042CB70 xrEngine.exe, IGame_Persistent::Disconnect()
0023:0041FB0E xrEngine.exe, CEvent::Signal()
0023:0042026C xrEngine.exe, CEventAPI::OnFrame()
0023:00466FBA xrEngine.exe, CApplication::OnFrame()
0023:00410C79 xrEngine.exe, CRenderDevice::FrameMove()
0023:0041098A xrEngine.exe, CRenderDevice::message_loop()
0023:00410AB1 xrEngine.exe, CRenderDevice::Run()
0023:00465ADD xrEngine.exe, InitSound2()
0023:00466263 xrEngine.exe, InitSound2()
0023:00466366 xrEngine.exe, InitSound2()
0023:00471F4B xrEngine.exe, CApplication::load_draw_internal()
0023:74AA8744 KERNEL32.DLL, BaseThreadInitThunk()
0023:77B2582D ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:77B257FD ntdll.dll, RtlGetAppContainerNamedObjectPath()
 
[error][     183] : Nie można utworzyć pliku, który już istnieje.


full: https://mega.nz/#!4koFAZDL!dy6aC1BUIvqb ... 0EF6m_hw8A

Spoiler:

Code: Select all

* Loading objects...
* 26051 objects are successfully loaded
* Game human - quicksave1 is successfully loaded from file 'appdata\savedgames\human - quicksave1.scop' (1.413s)
* phase time: 1412 ms
* phase cmem: 734117 K
* phase time: 23 ms
* phase cmem: 734093 K
* phase time: 23 ms
* phase cmem: 734068 K
* [win32]: free[2179244 K], reserved[169840 K], committed[1845156 K]
* [ D3D ]: textures[951572 K]
* [x-ray]: process heap[734068 K], game lua[53940 K], render[7413 K]
* [x-ray]: economy: strings[20724 K], smem[33858 K]
stack trace:

 
[error][      87] : Parametr jest niepoprawny.


full: https://mega.nz/#!g9YXACQQ!KjYUPMsb6SAP ... j8PNRXiGAQ


Btw radiation suits replaced exoskeletons?
Last edited by Courier on 03 Oct 2017, 08:32, edited 1 time in total.

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Balathruin
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Re: 1.5 Bugs and Issues

Postby Balathruin » 03 Oct 2017, 08:05

Courier wrote:Meanwhile I noticed if I carry above limit but not more than 10 kg (yellow icon) and then I reload game the icon changes to red and game says I am overloaded and I cannot move. Everything goes to normal after opening inventory.

Backpack is not equipped until you open the inventory. Don't know why, only Alun can fix it.

Courier wrote: Btw radiation suits replaced exoskeletons?

I don't understand this. Exos are still in the game, no outfits were removed.

Kolaris
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Re: 1.5 Bugs and Issues

Postby Kolaris » 03 Oct 2017, 13:53

Has anyone seen zombies and mutants fight? By the game_relations they should, but I've watched zombies walk straight through packs of fleshes and dogs with no response from either side.

I thought maybe it's because zombies seem to be immune to wound damage, but that wouldn't explain why the zombies ignore the mutants.

Tomasm21
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Re: 1.5 Bugs and Issues

Postby Tomasm21 » 03 Oct 2017, 14:39

1.5 R6 full:
When I was playing Ironman + Survival mode I was monolith faction member. I was walking with companions.
Suddenly companions went away to kill some creature that was in their scope. I decided to go back and see them.
When I was approaching them and almost there the game was shut down and everything is lost. The end of log:
Spoiler:

Code: Select all

! WARNING: SV: can't find children [22865] of parent [957125808]
! VERIFY_FAILED: xrServer_process_event_reject.cpp[12] {xrServer::Process_event_reject}  e_entity entity not found. parent_id = [23758], entity_id = [23764], frame = [209994]
! ERROR on rejecting: entity not found. parent_id = [23758], entity_id = [23764], frame = [209994].
stack trace:

0023:0B03384E xrGame.dll, CDialogHolder::operator=()
0023:06253422 xrPhysics.dll, StaticEnvironmentCB()
0023:061034D0 ODE.dll, dCollide()
0023:0610DA5E ODE.dll, dCreateGeomTransform()
 
[error][       6] : The handle is invalid.

After some time I started another game. Again ironman+survival. I haven't died. I was bandit and went from Grabage to darkspace. I tried to talk to bandits seller. I was ordering some mission to kill mutants. Once I agreed to his first mission the game was shut down very quickly. The log at the end:
Spoiler:

Code: Select all

* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! [SCRIPT ERROR]: ... of chernobyl 1.5(full)\gamedata\scripts\xr_logic.script:607: attempt to index local 'npc' (a nil value)
 
FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : ..\xrServerEntities\script_engine.cpp
[error]Line          : 204
[error]Description   : fatal error
[error]Arguments     : LUA error: ... of chernobyl 1.5(full)\gamedata\scripts\xr_logic.script:607: attempt to index local 'npc' (a nil value)
 

stack trace:

0023:00B7269C xrCore.dll, xrDebug::fatal()
0023:61B9266D lua51.dll
0023:61BB2FCA lua51.dll, lua_sethook()
0023:61BB28CC lua51.dll, lua_sethook()
0023:61BB2EF3 lua51.dll, lua_sethook()
0023:61BBADD6 lua51.dll, luaJIT_version_2_0_4()
0023:61B92A54 lua51.dll
0023:04AEAFBD luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::construct_lua_class_callback()
0023:61B9266D lua51.dll
0023:61B97246 lua51.dll, lua_pcall()
0023:0B0B4D9D xrGame.dll, CDialogHolder::operator=()
0023:0B2799E9 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0B27988B xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:61BB4AFA lua51.dll, lua_error()
0023:0B2797CA xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:61BD18CC lua51.dll, lua_newstate()
0023:0B278DF3 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0B2182E8 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0B27FA77 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0B1EFE07 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0B207ADE xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0B27FA77 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0B27FA77 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0B27FA77 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0B27FA77 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0B27FA77 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0B279B6B xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0B1D9132 xrGame.dll, CDialogHolder::IR_UIOnKeyboardPress()
0023:6FCCA3A4 d3d11.dll

Video:
Spoiler:

Kolaris
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Re: 1.5 Bugs and Issues

Postby Kolaris » 04 Oct 2017, 02:17

Playing as a Merc, received a Contract Killer task from Dushman targeting a Loner. Upon killing him, my relations with Loners went from 0 (Neutral) to 1000 (Friend).

He had a buddy sitting next to him at the time, if that makes a difference.

ScorcherPro
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Re: 1.5 Bugs and Issues

Postby ScorcherPro » 04 Oct 2017, 11:18

log
Spoiler:
Stalker.jpg
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DoctorX
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Re: 1.5 Bugs and Issues

Postby DoctorX » 04 Oct 2017, 14:38

Task descriptions still refer to Petrenko as "General Petrenko" even though you changed him back to Colonel.

zmaj777
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Re: 1.5 Bugs and Issues

Postby zmaj777 » 05 Oct 2017, 23:16

I'm getting way more xray crashes in R6 than I was in earlier builds of 1.5. When I check the xray log file in appdata, it is always an empty 0k file. Is there another way to look at crash logs?

zmaj777
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Re: 1.5 Bugs and Issues

Postby zmaj777 » 06 Oct 2017, 00:03

1.5R6 Used Gunsmith kits replenish back to 3 charges when left in storage and leaving and returning to area. Same bug as in early versions of 1.4x.
EDIT: Never mind. It happened one time, and I can't reproduce it again

zmaj777
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Re: 1.5 Bugs and Issues

Postby zmaj777 » 06 Oct 2017, 09:12

Playing as Loner, in Cordon. The Mounted machine gun at the military base is floating in mid-air. The base stand for it does not exist

zmaj777
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Re: 1.5 Bugs and Issues

Postby zmaj777 » 06 Oct 2017, 11:39

1.5R6 Some Quest issues: Had quest for a hostage rescue mission in Cordon. Just as I freed hostage a Psi Storm ensued. Took cover in building and came out after Psi storm. Mission crosshair was on ground where hostage used to be.

Had quest to collect 6 Flesh meat. Went to turn in and the mission crosshair was on empty ground. Can't finish mission.

Edit: Missions eventually disappear from active task list. I never notice a failed quest message. Had another one- Deliver xxx rifle to npc. Found rifle, received coordinates to deliver. After some time, went to deliver. When I arrived the crosshair pointed to empty ground. I believe something happened to npc (a lot of Monolith enemy in vicinity), likely dead, and crosshair stay at last place npc was alive. Mission did not fail.

Edit: Setting online exclusion to 0 made no difference.

Had more missions with similar problems. Seems to not terminate mission when something (like death) happens to target npc.
Last edited by zmaj777 on 08 Oct 2017, 02:15, edited 2 times in total.

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Alundaio
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Re: 1.5 Bugs and Issues

Postby Alundaio » 06 Oct 2017, 17:14

zmaj777 wrote:1.5R6 Some Quest issues: Had quest for a hostage rescue mission in Cordon. Just as I freed hostage a Psi Storm ensued. Took cover in building and came out after Psi storm. Mission crosshair was on ground where hostage used to be.

Had quest to collect 6 Flesh meat. Went to turn in and the mission crosshair was on empty ground. Can't finish mission.


Try setting online exclusion in gameplay options to 0 and see if they appear
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."


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