syn wrote:A more serious issue being that sound in 1.5 is completely broken, and it appears that only one sound can be played at once. Have tried various attempts at troubleshooting without success.
vorador1980 wrote:fear1ess already found solution for the sound problem and I can confirm it. It works. Here is his post: "If you still have sound issues download this http://www.moddb.com/mods/call-of-chern ... ound-addon
and copy to bin folder only soft_oal.dll and wrap_oal.dll from the archive".
syn wrote:This is present in 1.4.22 as well, but there's some fucked up occlusion culling in the Pump Station. https://my.mixtape.moe/sjgncj.webm
vorador1980 wrote:The zoom of SUSAT scope and gauss rifle are close to x1 instead of x4. It could be intentional for the assault rifles, but the gauss is another matter.
Courier wrote:Secondly, I saw this in general controls and I didn't notice it before so I don't known this is bug or not.
Courier wrote:Cats should have less HP
Balathruin wrote:vorador1980 wrote:The zoom of SUSAT scope and gauss rifle are close to x1 instead of x4. It could be intentional for the assault rifles, but the gauss is another matter.
Zoom is non existent on 55 fov, it's calculated differently now. Gauss was low, but I already fixed that, will be in next patch.
Alundaio wrote:If a scope has a 5x zoom it will have exactly the same FOV no matter your current camera FOV. As an example, Camera FOV of 55, a 5x zoom is about 17 FOV. If Camera FOV is 90, still it's 17 FOV. It's based on a virtual base FOV for the scope itself, which is a generous 75 and can be changed via console through scope_fov. A FOV of 75 closely matches what it was like in vanilla games, which were inaccurately described; some scopes in base game had more zoom then stated or less zoom. Everything should now be more accurate to the descriptions.
It would not make sense to base scope zoom off the current camera FOV, the scope has it's own base FOV. Only for ironsights is zoom based on camera FOV. Think about it, say you play with FOV of 55, you zoom into about 15 FOV when using your SVU. Why should it zoom to only 30 FOV for someone with 90 FOV? That is my reason for basing it on a virtual value. If you would like more zoom, then simply reduce the scope FOV in console.
Kolaris wrote:With the "new" item sleep deprivation values, 2 medkit uses put me at exhausted at 1300 on the first day. I'm not going to say this is excessive yet, I mean there are options like energy drinks and I can always rest a couple hours during the day. But that's definitely a lot harsher than before.
Kolaris wrote:I would probably lower the buy condition factor some, with how low traders buy weapons now, and factor in condition on top of that, it really wouldn't get you much but it would be something at least.
Kolaris wrote:Lightly armored, low-rank enemies still seem too beefy for my tastes.
Balathruin wrote:If enemies die too quickly there is no fun
DoctorX wrote:Balathruin wrote:If enemies die too quickly there is no fun
There is a significant portion of the stalker community that would like to see wound damage be as realistic as possible.
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