I was trying to make all smart terrains a priority to all factions and I couldn't find the "communities" section of a smart terrain in the all.spawn like in SoC. Therefore, I reckoned that there must be another way to do that in the CoP engine.
I've found this file mentioned in the title, which seems to determine many things about all the smart terrains in the game.
The problem is that I cannot figure out what most of the attributes do and their assigned values. I see that all the factions are there under the "default" section but I don't understand why a faction attribute has a value higher than 1 on some smart terrains. For example, there's this smart terrain from Army Warehouses:
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sim_avail = true
surge = 1
stalker = 1
freedom = 5
dolg = 2
bandit = 1
monolith = 1
What does freedom = 5 and dolg = 2 really mean? How many troops or squads from a faction can occupy that smart terrain or maybe the priority of a faction to capture that point? I cannot figure this out.
I'd also like to know what these attributes do, they seem to be either 0 or 1: base, territory, resource, surge, lair, actor, squad and sim_avail.