Crash Report Thread

Stimpy75
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Re: Crash Report Thread

Postby Stimpy75 » 11 Oct 2016, 13:39

too early to be happy
happened again but no so frequently like before

! Missing ogg-comment, file: c:\program files (x86)\stalkercoc\stalker call of pripyat\gamedata\sounds\weapons\nv_loop.ogg
[LSS] Spawning object [esc_treasure_17][inventory_box][938]
[LSS] Spawning object [esc_energy_drink][energy_drink][1419]
[LSS] Spawning object [esc_vodka_0000][vodka][1421]
[LSS] Spawning object [esc_smart_terrain_5_7_loner_mechanic_stalker20374][esc_smart_terrain_5_7_loner_mechanic_stalker][20374]
[LSS] Spawning object [esc_smart_terrain_3_6_box][inventory_box][926]
stack trace:

0023:09ADDFC6 xrGame.dll, CDialogHolder::UseIndicators()
0023:09E5E02D xrGame.dll, CxIOFile::Open()
0023:09E6A011 xrGame.dll, CxIOFile::Open()

[error][ 87] : Parametre hatalı.

i completely disabled windows defender,thought that would help.....
just when i wanted to talk to a loner,screen black and CTD

SubbDogg
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Re: Crash Report Thread

Postby SubbDogg » 12 Oct 2016, 07:43

I'm getting the "wrong parameter" crashes as well when saving in Cordon near the embankment (first did a hardsave, crashed and then a quicksave after I got back there and crashed) Getting more and more unhandled exception crashes every day and most of the times the log file is empty, has the wrong parameter line there or a pure virtual function call (the latter hasn't been popping up the current few days). I'm using STCoP v2 with 1.4.10 and Smurths Dynamic HUD. I'll try to do another fresh save...

gibe
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Re: Crash Report Thread

Postby gibe » 13 Oct 2016, 09:08

;)
Je ne sais pas comment expliquer ça...olivius je compte sur toi !!
J'ai des cas de "non combat"
C'est à dire que je tombe sur un groupe hostile, je tire et les pnj ne bougent pas ou seulement un ou deux les autres restent statiques.
Autre anomalie :
Je me fais tirer dessus, je riposte puis l'un des "hostiles" range son arme et s'en va tranquille...
Si je fais une google trad pas sur que cela se passe bien.
Merci de relayer
:D

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olivius74
Loner
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Joined: 12 Apr 2014, 17:09

Re: Crash Report Thread

Postby olivius74 » 13 Oct 2016, 10:39

ça alors!Pourtant les ennemis te dégomme à des kilomètres,et si tu es trop près ,il t'en mette aussi plein la g...,souvent un coup de couteau en position 2 et tu as le dessus.
Je suis désolé ,je vois pas quoi te dire,c'est quelle faction ,et où?Histoire de voir si je peux reproduire cette situation.
As tu le dernier patch 1.4.10 en cours?
As tu activer l'AI dans les options?
En 16 jours ingame dans ma plus longue partie je n'ai pas connu une situation telle que tu la décrit.
Peut être à une certaine distance il ne te voit plus ,t'es caché?

gibe
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Re: Crash Report Thread

Postby gibe » 13 Oct 2016, 12:33

;)
Je viens de commencer une nouvelle partie avec arsenal overhall.
Arrivée au cordon via la décharge : 5 bidasses assis autour du feu à droite : un bouge pas les autres = gibe 5 / bidasse 0
Plus loin avant le pont : 4-5 bidasses 4 me tirent dessus, après un petit baroud le 5 ème s'y met puis reprend sa route abandonnant ses copains ;
Dans la mission de sido pour déloger les bandits idem : je me pointe les gus autour du feu dans la pièce où il y a un trou dans le mur, j'arrive paf une grenade 2-3 cartouches problème réglé !!
Dans les wild terrotory idem : dégommer les merco : 2 sont debout dos tourné...aucune réaction.
Pas eu ça dans la décharge ni à la vallée obscure.
Trop facile.
En maitre...
Je fais d'abord les missions que je comprends, les autres qui consiste à aller hercher un gus ou flinguer à tour de bras j'attends.
Au sujet de "search et rescue" j'ai des retours bureau avec certaines missions lorsque je veux parler avec le secouru, je ferai un topo dès que je peux.

Tu parles d' activer l'I.A kézako ?
Merci

PS : 1.410 + AO3 V4

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olivius74
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Joined: 12 Apr 2014, 17:09

Re: Crash Report Thread

Postby olivius74 » 13 Oct 2016, 15:29

Autant pour moi ,dans les anciennes version il y avait dans les options une case Hardcore ai aim...
Quelle faction tu as choisi?
Bizarre tout ça...

gibe
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Joined: 04 Oct 2016, 12:22

Re: Crash Report Thread

Postby gibe » 14 Oct 2016, 01:57

;)
Looner ;
j'ai testé bandit : injouable !! :lol:
Plusieurs départs le pire c'est pripyat...le meilleur soit rostok soit le cordon
Là j'attends le message du docteur des marais pour ouvrir le bal

Azaxrey
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Re: Crash Report Thread

Postby Azaxrey » 14 Oct 2016, 17:58

start getting this , after 2-4 hours of game . 1.4.10 +AOV4 + Oblivion lost addon + Artefacts after emisions





FATAL ERROR

[error]Expression : <no expression>
[error]Function : handler_base
[error]File : xrDebugNew.cpp
[error]Line : 935
[error]Description : pure virtual function call


stack trace:

0023:007964AA xrCore.dll, xrDebug::_initialize()
0023:00436DCF xrEngine.exe, CRenderDevice::SecondaryThreadProc()
0023:0079C60C xrCore.dll, thread_spawn()


before was OTHER error by same save, same place ( Zaton , Iron Forest )


xrGame.dll, CDialogHolder::IgnorePause()


only stack trace ,without FATAL ERROR

It was new game ive started today as merc on zat

yesterday i started new game as Loner and after 2 - 4 hours crash too .

First crash when i try quicksave after cross bridge at cordon - empty stack trace, later tryna play again . Cross the bridge , gonna to mechanic, before dedice ask for a job from stalker when press F - crash and empty stack trace

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Alundaio
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Re: Crash Report Thread

Postby Alundaio » 14 Oct 2016, 19:54

I think this is related to an engine change in Open X-Ray. This change will be removed in next patch
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

Stimpy75
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Re: Crash Report Thread

Postby Stimpy75 » 15 Oct 2016, 03:07

i know it`s alittle bit early when do you plan to realease a patch Alundaio?

Azaxrey do you use windows 10?

Azaxrey
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Re: Crash Report Thread

Postby Azaxrey » 15 Oct 2016, 04:33

no , win7 x64

Elbe
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Re: Crash Report Thread

Postby Elbe » 15 Oct 2016, 07:26

Hi all!
Get this after playing a few minutes. Zaton. AO3V4,Outfit1.3.3,DRXDesol.1.2,DRXDyFaRel1.2,InacZomb.
Game frozen.

! ERROR on rejecting: entity not found. parent_id = [22598], entity_id = [22600], frame = [23827].

FATAL ERROR

[error]Expression : <no expression>
[error]Function : handler_base
[error]File : xrDebugNew.cpp
[error]Line : 935
[error]Description : pure virtual function call


stack trace:

0023:014364AA xrCore.dll, xrDebug::_initialize()

1986
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Re: Crash Report Thread

Postby 1986 » 15 Oct 2016, 08:59

In a rescue mission, after finding the dude, I speak to him, and in the NPC Dialog Menu I select the answer (in this case, come with me if you want to live) the game crashes and takes me back to the desktop.

Update
(I made a test) If I kill those who have to rescue, the game go in black screen and then return normal but without crash


FATAL ERROR

[error]Expression : <no expression>
[error]Function : handler_base
[error]File : xrDebugNew.cpp
[error]Line : 935
[error]Description : pure virtual function call


stack trace:

0023:00BB64AA xrCore.dll, xrDebug::_initialize()
0023:733F46E5 MSVCR120.dll, purecall()
0023:0A5B2FDF xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A51E628 xrGame.dll, CDialogHolder::OnFrame()
0023:0A52343E xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A527B9B xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A398086 xrGame.dll, CDialogHolder::IgnorePause()
0023:00445C8D xrEngine.exe, IGame_Level::OnFrame()
0023:0A3CB02A xrGame.dll, CDialogHolder::IgnorePause()
0023:0046106B xrEngine.exe, CInput::OnFrame()
0023:00436470 xrEngine.exe, CRenderDevice::message_loop()
0023:004363AE xrEngine.exe, CRenderDevice::Run()
0023:00469F83 xrEngine.exe, CApplication::CApplication()
0023:00469AD6 xrEngine.exe, CApplication::CApplication()
0023:00433453 xrEngine.exe, CObjectList::o_crow()
0023:746962C4 KERNEL32.DLL, BaseThreadInitThunk()
0023:77AD0609 ntdll.dll, RtlSubscribeWnfStateChangeNotification()
0023:77AD05D4 ntdll.dll, RtlSubscribeWnfStateChangeNotification()
Last edited by 1986 on 16 Oct 2016, 07:47, edited 1 time in total.

Demian86
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Joined: 15 Oct 2016, 19:55

Re: Crash Report Thread

Postby Demian86 » 15 Oct 2016, 20:03

Into the enter to dead city.

FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'l09_deadcity_musics'. Please attach [*.ini_log] file to your bug report

stack trace:
0023:00B571FC xrCore.dll, xrDebug::fatal()
0023:73B26DC6 MSVCR120.dll, fdopen()
0023:00B59195 xrCore.dll, CInifile::r_section()
0023:00B403A9 xrCore.dll, IReaderBase<CStreamReader>::find_chunk()
0023:00B5AE1F xrCore.dll, CInifile::r_string()
0023:00B5AE0A xrCore.dll, CInifile::r_string()
0023:00B4610A xrCore.dll, CLocatorAPI::file_find_it()

Stimpy75
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Re: Crash Report Thread

Postby Stimpy75 » 20 Oct 2016, 01:22

the CTD problem continues,when i want to change map or talk to a NPC or make a quicksave

[LSS] Spawning object [esc_smart_terrain_3_6_box][inventory_box][926]
[LSS] Spawning object [esc_smart_terrain_6_3_box][inventory_box][927]
[LSS] Spawning object [sim_default_military_419283][sim_default_military_4][19283]
[LSS] Spawning object [sim_default_military_323820][sim_default_military_3][23820]
[LSS] Spawning object [sim_default_military_423826][sim_default_military_4][23826]
[LSS] Spawning object [sim_default_military_263059][sim_default_military_2][63059]
! Fallback to default bump map: act\act_face_soldier_05_bump#
[LSS] Spawning object [esc_smart_terrain_5_2_box][inventory_box][899]
! [LUA] SCRIPT RUNTIME ERROR : evaluator [eva_dont_shoot] returns value with not a bool type!
! [LUA] SCRIPT RUNTIME ERROR : evaluator [wounded_exist] returns value with not a bool type!
! [LUA] SCRIPT RUNTIME ERROR : evaluator [wounded_exist] returns value with not a bool type!
! [LUA] SCRIPT RUNTIME ERROR : evaluator [wounded_exist] returns value with not a bool type!
* [win32]: free[1767540 K], reserved[395472 K], committed[2031228 K]
* [ D3D ]: textures[1319444 K]
* [x-ray]: process heap[539090 K], game lua[41595 K], render[7424 K]
* [x-ray]: economy: strings[42595 K], smem[271588 K]
stack trace:

0023:09F23BE7 xrGame.dll, CxIOFile::Open()
0023:09F39881 xrGame.dll, CxIOFile::Open()

[error][ 87] : Parametre hatalı.

hatali means Failure

this really sucks!!!

Stimpy75
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Joined: 28 Aug 2015, 14:36

Re: Crash Report Thread

Postby Stimpy75 » 20 Oct 2016, 04:38

a little update:
after deleting all the old saves except for those of 2 days ago the game runs smoothly,no CTD at all...weird :geek:
but nonetheless happy!!!!

Stimpy75
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Posts: 12
Joined: 28 Aug 2015, 14:36

Re: Crash Report Thread

Postby Stimpy75 » 20 Oct 2016, 06:13

again too early
again CTD

0023:09E93BE7 xrGame.dll, CxIOFile::Open()
0023:09EA9881 xrGame.dll, CxIOFile::Open()

[error][ 87] : Parametre hatalı.

same error 87?!does anyone know what error 87 means?
played with out ctd for nearly 2 hours
i stopped playing and after 1 hour when playing again CTD

gibe
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Posts: 53
Joined: 04 Oct 2016, 12:22

Re: Crash Report Thread

Postby gibe » 24 Oct 2016, 05:28

:D
Bonjour
Sur le forum français certains, dont moi, constatent un crash retour bureau avec certaines missions de "search & rescue" lorsque l'on veut parler avec la "victime"
Voici le log de l'un des membres :

------------------------------

Hello
On some French forum, including me, find a crash back office with some missions "search & rescue" when we want to talk with the "victim"
Here is the log of one of the members:

--------------------------------------

Image

;)

R00573R
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Re: Crash Report Thread

Postby R00573R » 29 Oct 2016, 14:23

Updated to 1.4.14 with 'nanohud' 'loot money' 'rank rep' 'inaccurate zombies' 'extra weight'

intro_delete ::update_game_loaded
[LSS] Spawning object [mar_smart_terrain_8_8_box][inventory_box][135]
[LSS] Spawning object [sim_default_bandit_319415][sim_default_bandit_3][19415]
[LSS] Spawning object [sim_default_bandit_119424][sim_default_bandit_1][19424]
[LSS] Spawning object [sim_default_bandit_236696][sim_default_bandit_2][36696]
! Cannot build GAME path! (object sim_default_bandit_236696)
! CURRENT LEVEL : k00_marsh
! CURRENT game point position : [50.940514][0.756615][-137.069794]

FATAL ERROR

[error]Expression : I != levels().end()
[error]Function : GameGraph::CHeader::level
[error]File : e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\game_graph_inline.h
[error]Line : 153
[error]Description : there is no specified level in the game graph : 116


stack trace:

0023:0056704A xrCore.dll, xrDebug::fail()
0023:0525F42C xrGame.dll, CDialogHolder::IgnorePause()
0023:053EF52F xrGame.dll, CDialogHolder::IgnorePause()
0023:053EF770 xrGame.dll, CDialogHolder::IgnorePause()
0023:053EEF93 xrGame.dll, CDialogHolder::IgnorePause()
0023:053EEFA7 xrGame.dll, CDialogHolder::IgnorePause()
0023:6CDB7246 lua51.dll, lua_pcall()

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Alundaio
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Joined: 26 May 2012, 22:26

Re: Crash Report Thread

Postby Alundaio » 29 Oct 2016, 17:54

This mod enables you to pickup cash whenever looting a corpse. Now updated for 1.4.14!

.rar contains files to use lootmoney with current 1.4.14 patch or the previous versions if desired.

Installation:
If you have existing lootmoney installed delete:

S.T.A.L.K.E.R.-Call of Chernobyl\gamedata\scripts\xr_motivator.script
S.T.A.L.K.E.R.-Call of Chernobyl\gamedata\scripts\xr_corpse_detection.script


This is because CoC officially added support for lootmoney.script, which means this addon
will always be compatible with future CoC updates now!


Delete those two scripts from you gamedata
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."


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