I need a little info about using bumps for multiplied and hexed meshes.
For example, i got a hand mesh usable in CoC, which it has 3 texture files and 2 thm files:
wpn_hand_loner_novice.ogf is the original mesh and it uses:
This mesh is used for Sunrise suit as hand mesh.
But i decided to use the same mesh for other suits (clear sky outfits, freedom outfits, duty, etc) so i multiplied the wpn_hand_loner_novice.ogf in more ogf files, hexed them all with a hex editor (to use a different primary texture) like this:
wpn_hand_cs_novice.ogf, hexed to use act_arm_csnovo.dds, instead of act_arm_novice.dds
wpn_hand_duty_novice.ogf, hexed to use act_arm_dutnov.dds, instead of act_arm_novice.dds
wpn_hand_freedom_novice.ogf, hexed to use act_arm_fdmnov.dds, instead of act_arm_novice.dds
wpn_hand_bandit_novice.ogf, hexed to use act_arm_bdtnov.dds, instead of act_arm_novice.dds
Now, i didn't modified any bumps/thm files, so i copied the original thm and bump files from the original mesh and renamed them as primary texture for every individual multiplied mesh.
I believe, but i really don't know for sure that many bumps/thm files that are identical as the original are useless.
I got a bunch of identical bumps/thm files that are identical but renamed, so they are necessary to work properly or the original bumps/thm files are enough????
I hope you understand the issue and thank you for your time reading this!