[Tutorial] Creating a unique NPC

morris
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Posts: 12
Joined: 16 Feb 2017, 02:33

Re: [Tutorial] Creating a unique NPC

Postby morris » 25 Feb 2017, 09:14

Well, did it the way you described, but, it didnt work at all :( Something is definitely amiss.

Kimikim
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Posts: 13
Joined: 21 Jul 2016, 16:00

Re: [Tutorial] Creating a unique NPC

Postby Kimikim » 25 Feb 2017, 16:32

morris wrote:Well, did it the way you described, but, it didnt work at all :( Something is definitely amiss.

Can you paste the new chunks of code here? And the error, if it changed?

morris
Scavenger
Posts: 12
Joined: 16 Feb 2017, 02:33

Re: [Tutorial] Creating a unique NPC

Postby morris » 26 Feb 2017, 00:42

The error was the same, "cannot find the ID", and since this problem reached the highest level of annoyance I switched the idea -- now elite squad picks from already defined sim_default_monolith_4 (or smth like that, the highest ranks these are). For now I'm certain that this is something with the new character class description. Maybe we both forgetting certain file, since I was doing it just like the existing ones -- just replacing names with my own. It doesnt work -- we're missing another description of it somewhere.

BlooDONE
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Posts: 1
Joined: 08 May 2017, 15:18

Re: [Tutorial] Creating a unique NPC

Postby BlooDONE » 08 May 2017, 15:22

Hi!
Can you help me?
I'm very bad at writing logic, but I need to create a npc what will stand in one place and trade from "trade" file.
What i must to do?

Thx


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