[Tutorial] Creating a unique NPC

morris
Scavenger
Posts: 12
Joined: 16 Feb 2017, 02:33

Re: [Tutorial] Creating a unique NPC

Postby morris » 25 Feb 2017, 09:14

Well, did it the way you described, but, it didnt work at all :( Something is definitely amiss.

Kimikim
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Posts: 13
Joined: 21 Jul 2016, 16:00

Re: [Tutorial] Creating a unique NPC

Postby Kimikim » 25 Feb 2017, 16:32

morris wrote:Well, did it the way you described, but, it didnt work at all :( Something is definitely amiss.

Can you paste the new chunks of code here? And the error, if it changed?

morris
Scavenger
Posts: 12
Joined: 16 Feb 2017, 02:33

Re: [Tutorial] Creating a unique NPC

Postby morris » 26 Feb 2017, 00:42

The error was the same, "cannot find the ID", and since this problem reached the highest level of annoyance I switched the idea -- now elite squad picks from already defined sim_default_monolith_4 (or smth like that, the highest ranks these are). For now I'm certain that this is something with the new character class description. Maybe we both forgetting certain file, since I was doing it just like the existing ones -- just replacing names with my own. It doesnt work -- we're missing another description of it somewhere.

BlooDONE
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Posts: 1
Joined: 08 May 2017, 15:18

Re: [Tutorial] Creating a unique NPC

Postby BlooDONE » 08 May 2017, 15:22

Hi!
Can you help me?
I'm very bad at writing logic, but I need to create a npc what will stand in one place and trade from "trade" file.
What i must to do?

Thx

Shaggy
Scavenger
Posts: 1
Joined: 17 Oct 2017, 11:31

Re: [Tutorial] Creating a unique NPC

Postby Shaggy » 17 Oct 2017, 11:49

Hello!
I know its been a long time but i cant find an answer.
What do i need to do if i want my npc to follow me? He is same faction as me (green), I tried <actor_dialog>friendly_companion_dialog</actor_dialog> but he still wont follow me.

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olivius74
Loner
Posts: 467
Joined: 12 Apr 2014, 17:09

Re: [Tutorial] Creating a unique NPC

Postby olivius74 » 25 Nov 2017, 15:03

Hello Dear Alundiao

With your great tutorial I have now 9 unique NPC around the Zone.
Many files to write and test ,but so genious!

I would ask you a question of course :)

Is it possible to spawn a unique NPC I create ,with a script?
Depending on event a spawn appear near the player.
Can you show us a little example perhaps,please and when you have a little time,I don't want boring you of course!

Best regard Dear Friend


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