I'd like to tweak the artefact spawn system.
I want to decrease the the artefact spawn chance for the heavily populated maps (for example Cordon, Garbage, Swamp), and increase the chance for the remote ones (Zaton, Red Forest, Outskirts, Power plant).
How could I tweak the spawn chance, if I want, for example, that the anomaly should have 10-20% chance to spawn an artefacts? (Tiers do not count)
respawn_tries = 1
max_artefacts = 1
artefacts = af_medusa, af_cristall_flower, af_ameba_slime, af_night_star, af_ameba_slug, af_vyvert, af_gravi, af_gold_fish, af_ameba_mica
start_artefact = ; af_ameba_slime
coeff = 3, 3, 3, 3, 2, 2, 2, 1, 1
artefact_ways = esc_anomal_way_2
field_name = esc_zone_field_radioactive_weak_0002