I would like to modify the weapons conditions by script, but I wasn't able to find any solution.
The Set_Condition()function is not defined for the weapon objects, and the .condition property is read-only. I have similar issue with the outfits.
Regarding ammo boxes in the inventory, how could I get, how much ammo is in the box? I find absolutely nothing in the lua helper for this.
Is it even possible to achieve these things from scripts?