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xrCompress/AXR Toolkit patch creation

Posted: 22 Aug 2017, 17:01
by Gazprom
Hi,
I would like to distribute my mod as a patch, but the post opened by Alundaio at page 6 regarding this contains an Error 500 link, and AXR toolkit compresses everything as database, separating my configs from scripts. How can I create a unique patch .db?

Re: xrCompress/AXR Toolkit patch creation

Posted: 23 Aug 2017, 00:41
by Alundaio
Just repack them and then rename them however you like, such as your_mod_name_meshes.db. You can put them in a directory, your_mod_name and put it into database\addons\
Xray will autoload all *.db within any directories listed in fs_game.ltx. It uses a virtual file system, it mounts the db's relative paths to gamedata. So last found file, takes priority.

This means say, you have system.ltx in database\addons\abc_config.db and there is a system.ltx in database\addons\xyz_config.db. The system.ltx from xyz will only be seen.

Re: xrCompress/AXR Toolkit patch creation

Posted: 23 Aug 2017, 11:22
by Gazprom
Oh, got it! Thanks Alundaio!