1.5 Bugs and Issues

Wasyock
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Joined: 31 Jul 2017, 07:17

Re: 1.5 Bugs and Issues

Postby Wasyock » 07 Aug 2017, 16:44

"Portal"
Spoiler:
2 (2).jpg
2 (1).jpg
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Alundaio
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Posts: 1371
Joined: 26 May 2012, 22:26

Re: 1.5 Bugs and Issues

Postby Alundaio » 07 Aug 2017, 18:38

-HUN-Riot_Gin wrote:A huge amount of textures and bumps are missing in the textures/act.

Today I tried my mod, and I sadly discovered the missing bumps and textures. Like : Seva Suit Screen Helmet glass, Mercenary exoskeletons bumps, and etc etc. My imported models are retextured from COC 1.4.22 textures, and worked fine in 1.4.22, but in 1.5 some of them are completly missing or just the bumps.


Duplicates were removed and some *.ogf edited to point to a singular texture.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

-HUN-Riot_Gin
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Re: 1.5 Bugs and Issues

Postby -HUN-Riot_Gin » 07 Aug 2017, 19:46

Alundaio wrote:
-HUN-Riot_Gin wrote:A huge amount of textures and bumps are missing in the textures/act.

Today I tried my mod, and I sadly discovered the missing bumps and textures. Like : Seva Suit Screen Helmet glass, Mercenary exoskeletons bumps, and etc etc. My imported models are retextured from COC 1.4.22 textures, and worked fine in 1.4.22, but in 1.5 some of them are completly missing or just the bumps.


Duplicates were removed and some *.ogf edited to point to a singular texture.


So this mean I need to import that files what my models are use already from the previous version of COC. Can you explain to me this Singular Texture thing, please?

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Alundaio
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Joined: 26 May 2012, 22:26

Re: 1.5 Bugs and Issues

Postby Alundaio » 08 Aug 2017, 01:14

Lateee wrote:Could you please fix flashlight in 3rd (1) person? It doesn't follow where you aim, it's been like that since I remember CoC existing. I know it's not gamebreaking or anything, but I really enjoy playing CoC in 3rd (1) person and not having a proper flashlight ruins it at nights. :( Thanks in advance!


You have your wish: https://www.youtube.com/watch?v=hMfv6jF ... e=youtu.be
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

cthfmz
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Joined: 13 Nov 2016, 00:23

Re: 1.5 Bugs and Issues

Postby cthfmz » 08 Aug 2017, 01:37

cthfmz wrote:Log file when I installed openAL

Code: Select all

* Detected CPU: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz [GenuineIntel], F6/M10/S7, 3294.00 mhz, 26-clk 'rdtsc'
* CPU features: RDTSC, MMX, 3DNowExt!, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 38122 files cached 43 archives, 5333Kb memory used.
Init FileSystem 0.482898 sec
'xrCore' build 6750, Jul 30 2017

EH: 4D4A64402583F0451FBFBA718A7FF993

-----loading c:\1\1.5_beta\gamedata\configs\system.ltx
-----loading c:\1\1.5_beta\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4068860 K], reserved[32408 K], committed[92972 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[15195 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[12047 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\1\1.5_beta\bin\
dir[1]=C:\1\1.5_beta\
dir[2]=C:\1\1.5_beta\bin\
dir[3]=C:\WINDOWS\system32\
stack trace:

0023:75401DBF MSCTF.dll, CtfImeInquireExW()
0023:75401725 MSCTF.dll, CtfImeInquireExW()
0023:75401853 MSCTF.dll, CtfImeInquireExW()
0023:75400EF5 MSCTF.dll, CtfImeInquireExW()
0023:754026C9 MSCTF.dll, CtfImeInquireExW()
0023:754027DE MSCTF.dll, CtfImeInquireExW()
0023:755B4337 IMM32.DLL, ImmEnumInputContext()
0023:75402750 MSCTF.dll, CtfImeInquireExW()
0023:75403CF5 MSCTF.dll, CtfImeDestroyThreadMgr()
0023:75403CA5 MSCTF.dll, CtfImeDestroyThreadMgr()
0023:755B9657 IMM32.DLL, ImmRequestMessageW()
0023:7626FB62 combase.dll, CoRegisterInitializeSpy()
0023:7621CA55 combase.dll, CoInitializeEx()
0023:72B4DE2F dsound.dll, DllGetClassObject()
0023:72B4DD10 dsound.dll, DllGetClassObject()
0023:72B45D4E dsound.dll
0023:72B4ABD1 dsound.dll, DllGetClassObject()
0023:72B4A5DE dsound.dll, DllGetClassObject()
0023:72B9D50B dsound.dll, DirectSoundFullDuplexCreate()
0023:048A1D92 wrap_oal.dll, alcCloseDevice()
0023:77C46A92 ntdll.dll, LdrLoadDll()
0023:75F641E6 KERNELBASE.dll, LoadLibraryExW()


Log file when I uninstalled openAL

Code: Select all

* Detected CPU: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz [GenuineIntel], F6/M10/S7, 3294.00 mhz, 26-clk 'rdtsc'
* CPU features: RDTSC, MMX, 3DNowExt!, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 38199 files cached 44 archives, 5365Kb memory used.
Init FileSystem 0.504004 sec
'xrCore' build 6750, Jul 30 2017

EH: 22A34E314D4A4D0E5A755789DFDAC300

-----loading c:\1\1.5_beta\gamedata\configs\system.ltx
-----loading c:\1\1.5_beta\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4068224 K], reserved[33124 K], committed[92892 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[15206 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[12047 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\1\1.5_beta\bin\
dir[1]=C:\1\1.5_beta\
dir[2]=C:\1\1.5_beta\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
stack trace:

0023:75401DBF MSCTF.dll, CtfImeInquireExW()
0023:75401725 MSCTF.dll, CtfImeInquireExW()
0023:75401853 MSCTF.dll, CtfImeInquireExW()
0023:75400EF5 MSCTF.dll, CtfImeInquireExW()
0023:754026C9 MSCTF.dll, CtfImeInquireExW()
0023:754027DE MSCTF.dll, CtfImeInquireExW()
0023:755B4337 IMM32.DLL, ImmEnumInputContext()
0023:75402750 MSCTF.dll, CtfImeInquireExW()
0023:75403CF5 MSCTF.dll, CtfImeDestroyThreadMgr()
0023:75403CA5 MSCTF.dll, CtfImeDestroyThreadMgr()
0023:755B9657 IMM32.DLL, ImmRequestMessageW()
0023:7626FB62 combase.dll, CoRegisterInitializeSpy()
0023:7621CA55 combase.dll, CoInitializeEx()
0023:72B4DE2F dsound.dll, DllGetClassObject()
0023:72B4DD10 dsound.dll, DllGetClassObject()
0023:72B45D4E dsound.dll
0023:72B4ABD1 dsound.dll, DllGetClassObject()
0023:72B4A5DE dsound.dll, DllGetClassObject()
0023:72B9D50B dsound.dll, DirectSoundFullDuplexCreate()
0023:04879861 wrap_oal.dll, alcOpenDevice()
0023:77C477F4 ntdll.dll, RtlIsCriticalSectionLockedByThread()
0023:77C478B1 ntdll.dll, RtlIsCriticalSectionLockedByThread()
0023:75F63FD0 KERNELBASE.dll, GetProcAddressForCaller()
0023:75D47B64 KERNEL32.DLL, GetProcAddress()
0023:006939AB OpenAL32.dll, alSourceUnqueueBuffers()
0023:00381317 xrSound.dll, ALDeviceList::Enumerate(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrsound\openaldevicelist.cpp, 104
0023:003870A5 xrSound.dll, CSoundRender_CoreA::_initialize(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrsound\soundrender_corea.cpp, 80
0023:0038233E xrSound.dll, CSound_manager_interface::_create(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrsound\sound.cpp, 27
0023:0045E652 xrEngine.exe, InitSound2()
0023:0045EEE3 xrEngine.exe, InitSound2()
0023:0045EFE6 xrEngine.exe, InitSound2()
0023:0046AB8B xrEngine.exe, CApplication::load_draw_internal()
0023:75D47C04 KERNEL32.DLL, BaseThreadInitThunk()
0023:77C4AD2F ntdll.dll, RtlInitializeExceptionChain()
0023:77C4ACFA ntdll.dll, RtlInitializeExceptionChain()


OS: Windows Embedded 8.1 (Korean)
VGA: GTX 460

Crash on startup, both 1.5 r2 and 1.5 r3. I had no problem with CoC 1.4.22 before.
by the way, thanks for great works. I'm sure that CoC is keeping STALKER community alive.


After switching language pack from Korean to English and disabling Korean input, there was no more crash on startup. heard that Japanese input has very same problem and solution too.

Wasyock
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Posts: 19
Joined: 31 Jul 2017, 07:17

Re: 1.5 Bugs and Issues

Postby Wasyock » 08 Aug 2017, 07:38

Error and crash on the desktop:

Code: Select all

! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex}  valid_vertex_id(vertex_id)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[51] {CLevelGraph::unpack_xz}  vertex_position.xz() < (1 << MAX_NODE_BIT_COUNT) - 1
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex}  valid_vertex_id(vertex_id)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[51] {CLevelGraph::unpack_xz}  vertex_position.xz() < (1 << MAX_NODE_BIT_COUNT) - 1
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex}  valid_vertex_id(vertex_id)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[51] {CLevelGraph::unpack_xz}  vertex_position.xz() < (1 << MAX_NODE_BIT_COUNT) - 1
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex}  valid_vertex_id(vertex_id)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[51] {CLevelGraph::unpack_xz}  vertex_position.xz() < (1 << MAX_NODE_BIT_COUNT) - 1
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex}  valid_vertex_id(vertex_id)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[51] {CLevelGraph::unpack_xz}  vertex_position.xz() < (1 << MAX_NODE_BIT_COUNT) - 1
main_menu on console command is executed
* [win32]: free[2315420 K], reserved[409068 K], committed[1469752 K]
* [ D3D ]: textures[705997 K]
* [x-ray]: process heap[647898 K], game lua[44005 K], render[5290 K]
* [x-ray]: economy: strings[23053 K], smem[171507 K]
* [win32]: free[2316496 K], reserved[410348 K], committed[1467396 K]
* [ D3D ]: textures[706005 K]
* [x-ray]: process heap[647914 K], game lua[44042 K], render[5291 K]
* [x-ray]: economy: strings[23054 K], smem[171507 K]
stack trace:

0023:7656B802 KERNELBASE.dll, RaiseException()
0023:6AD38A19 MSVCR120.dll, CxxThrowException()
0023:6ADBEAF5 MSVCR120.dll, _RTCastToVoid()
0023:00432AB0 xrEngine.exe, text_editor::line_edit_control::SwitchKL()
0023:00430235 xrEngine.exe, text_editor::line_edit_control::~line_edit_control()
0023:053D71EB xrGame.dll, CxImage::`copy constructor closure'()
0023:054FCB48 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0557148A xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0557110D xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0536F938 xrGame.dll, CDialogHolder::operator=()
0023:0557148A xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0557110D xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:05559069 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:054F2BC1 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0266E9DF luabind.beta7-devel.rc4.dll, luabind::detail::object_rep::garbage_collector()
0023:6ABB266D lua51.dll
0023:6ABD56E1 lua51.dll, lua_error()
 
[error][      87] : Параметр задан неверно.
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qweasdd136963
Scavenger
Posts: 1
Joined: 12 Feb 2017, 04:39

Re: 1.5 Bugs and Issues

Postby qweasdd136963 » 08 Aug 2017, 08:24

I found a bug with knife slot in 1.5 r4.

Steps to reproduce:
1. Put a weapon in pistol slot.
2. Try to put a knife in pistol slot.
3. Knife will be moved into slot 3 (automatic slot)

Wasyock
Scavenger
Posts: 19
Joined: 31 Jul 2017, 07:17

Re: 1.5 Bugs and Issues

Postby Wasyock » 08 Aug 2017, 09:44

There must be a white circle.
Spoiler:
ss_wasyo_08-08-17_20-39-21_(jupiter).jpg
ss_wasyo_08-08-17_20-38-36_(jupiter).jpg
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Thumba-umba
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Posts: 15
Joined: 08 Aug 2017, 20:36

Re: 1.5 Bugs and Issues

Postby Thumba-umba » 08 Aug 2017, 20:47

About "STOP" signs, just in case: standart red octagonal sign should read "STOP", in English, as is mandated by russian/ukrainian (and i believe belorussian as well) traffic laws. White rectagonal signs with black outline should read "СТОП".

GromZ
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Posts: 1
Joined: 09 Aug 2017, 11:15

Re: 1.5 Bugs and Issues

Postby GromZ » 09 Aug 2017, 11:29

Hi,

My game keeps CTD'ing fairly often when accessing companions inventory through PDA -> Lend Items option.

log attached.
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-HUN-Riot_Gin
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Posts: 20
Joined: 29 Jul 2017, 16:52

Re: 1.5 Bugs and Issues

Postby -HUN-Riot_Gin » 09 Aug 2017, 13:59

Bandit Commander Outfit model is just not right, I think..... (COC 1.5r4 unpacked .db files....)
+ of course, because the model and in the LTX wrongly coded ( Trench Coat the code for that, not the actual Bandit Commander outfit)
http://imgur.com/a/xLnUb

Wasyock
Scavenger
Posts: 19
Joined: 31 Jul 2017, 07:17

Re: 1.5 Bugs and Issues

Postby Wasyock » 09 Aug 2017, 15:01

-HUN-Riot_Gin wrote:Bandit Commander Outfit model is just not right, I think..... (COC 1.5r4 unpacked .db files....)
+ of course, because the model and in the LTX wrongly coded ( Trench Coat the code for that, not the actual Bandit Commander outfit)
http://imgur.com/a/xLnUb

I did everything I could to match. The bug with Bandit Commander Outfit is left from the outfit addon. Just no world model for the Bandit Commander Outfit.

-HUN-Riot_Gin
Scavenger
Posts: 20
Joined: 29 Jul 2017, 16:52

Re: 1.5 Bugs and Issues

Postby -HUN-Riot_Gin » 09 Aug 2017, 15:28

Wasyock wrote:
-HUN-Riot_Gin wrote:Bandit Commander Outfit model is just not right, I think..... (COC 1.5r4 unpacked .db files....)
+ of course, because the model and in the LTX wrongly coded ( Trench Coat the code for that, not the actual Bandit Commander outfit)
http://imgur.com/a/xLnUb

I did everything I could to match. The bug with Bandit Commander Outfit is left from the outfit addon. Just no world model for the Bandit Commander Outfit.


In the Bandit Merc Suit the hand models are not match with the suit.

DeadlyDanDaMan
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Posts: 2
Joined: 01 Aug 2017, 00:06

Re: 1.5 Bugs and Issues

Postby DeadlyDanDaMan » 09 Aug 2017, 15:28

There is something SERIOUSLY wrong with Survival Mode. Everytime I try to play it, my saves will always end up eventually becoming corrupted and I'll no longer be able to use them. EVERY. SINGLE. TIME. The logs aren't helpful at all, and all the game tells me is "Unhandled exception occured. Check the logs."

I made 6 backup saves in my last Survival Mode game, including 5 autosaves, so that's 11 saves total, all at different places and different times. After a while, NONE of them would load anymore. The logs would SAY that they loaded, but the game would just crash with the above statement.

Here is the end of one of the logs from a crashed autosave, as you can see it SAYS it successfully loaded the save, but it doesn't, it just crashes:

Code: Select all

* Game deadlydandaman - autosave is successfully loaded from file 'appdata\savedgames\deadlydandaman - autosave.scop' (1.889s)
* phase time: 1888 ms
* phase cmem: 357920 K
* phase time: 61 ms
* phase cmem: 357954 K
* phase time: 42 ms
* phase cmem: 357957 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 75 ms
* phase cmem: 357988 K
* phase time: 20 ms
* phase cmem: 364699 K
* phase time: 3070 ms
* phase cmem: 461108 K
* phase time: 142 ms
* phase cmem: 465790 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 62094 verts, 1940 Kb
* [Loading VB] 38434 verts, 1201 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 20408 verts, 637 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45823 verts, 1431 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 202320 indices, 395 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 52340 verts, 613 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 469323 indices, 916 Kb
* phase time: 101 ms
* phase cmem: 466090 K
* phase time: 39 ms
* phase cmem: 473689 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 31 ms
* phase cmem: 480716 K
* Loading HOM: c:\games\s.t.a.l.k.e.r. - call of chernobyl 1.5 beta\gamedata\levels\jupiter\level.hom
* phase time: 33 ms
* phase cmem: 481742 K
* phase time: 11 ms
* phase cmem: 475029 K
* phase time: 10 ms
* phase cmem: 475029 K
! Can't find texture 'amik\weapons\flame\trace'
! Can't find texture 'amik\weapons\flame\trail'
! Can't find texture 'amik\weapons\flash_02'
! Can't find texture 'amik\weapons\flash_04'
! Can't find texture 'amik\weapons\trace'
! Can't find texture 'amik\weapons\trace_01'
! Fallback to default bump map: detail\detail_metall_det_sr_bump#
! Fallback to default bump map: trees\trees_elka_bump#
* t-report - base: 1615, 905245 K
* t-report - lmap: 20, 20482 K
* WARNING: player not logged in
* phase time: 23004 ms
* phase cmem: 539845 K
* phase time: 25 ms
* phase cmem: 539845 K
* [win32]: free[2184860 K], reserved[80676 K], committed[1928704 K]
* [ D3D ]: textures[1000989 K]
* [x-ray]: process heap[539845 K], game lua[25947 K], render[125 K]
* [x-ray]: economy: strings[19826 K], smem[1709 K]
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrcore\FS.h[291] {IReader::advance}  (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrcore\FS.h[291] {IReader::advance}  (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrcore\FS.h[291] {IReader::advance}  (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrcore\FS.h[291] {IReader::advance}  (Pos <= Size) && (Pos >= 0)
stack trace:

0023:0497D468 xrGame.dll, CDialogHolder::operator=()
0023:04AD3C83 xrGame.dll, CDialogHolder::operator=()
0023:04B426B8 xrGame.dll, CDialogHolder::operator=()
0023:04A1ACB6 xrGame.dll, CDialogHolder::operator=()
0023:04B7FF49 xrGame.dll, CDialogHolder::operator=()
0023:04A4CF6D xrGame.dll, CDialogHolder::operator=()
0023:75FFF8E4 SHELL32.dll, StrStrW()

User avatar
Alundaio
S.T.A.L.K.E.R.
Posts: 1371
Joined: 26 May 2012, 22:26

Re: 1.5 Bugs and Issues

Postby Alundaio » 09 Aug 2017, 17:28

If you aren't using addons, then give me the .scop and .scoc for one of your broken saves.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

zmaj777
Scavenger
Posts: 9
Joined: 10 Aug 2017, 08:55

Re: 1.5 Bugs and Issues

Postby zmaj777 » 10 Aug 2017, 09:09

Noticed a few minor issues:
1. When repairing weapons in inventory using repair kits, the repaired weapons don’t properly stack with others of the same condition
2. Bread and Diet Sausage descriptions both display the same +2 value for Health Restoration and Hunger Elimination, though Diet Sausage noticeably works better
3. Volkhov AA Complex in Jupiter has no mutants (usually tushkano, burer) underground

Juraszka
Scavenger
Posts: 6
Joined: 11 Aug 2017, 11:29

Re: 1.5 Bugs and Issues

Postby Juraszka » 11 Aug 2017, 12:18

1. After FOV HUD change from 1.00 to 0.45

Code: Select all

FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : xrMemory::mem_usage
[error]File          : memory_usage.cpp
[error]Line          : 63
[error]Description   : fatal error
[error]Arguments     : bad node in heap
 

stack trace:

0023:0056483C xrCore.dll, xrDebug::fatal()
0023:0041095A xrEngine.exe, CRenderDevice::message_loop()
0023:00410A71 xrEngine.exe, CRenderDevice::Run()
0023:00465B3D xrEngine.exe, InitSound2()
0023:004662C3 xrEngine.exe, InitSound2()
0023:004663C6 xrEngine.exe, InitSound2()
0023:00471FEB xrEngine.exe, CApplication::load_draw_internal()
0023:7596336A kernel32.dll, BaseThreadInitThunk()
0023:77B49902 ntdll.dll, RtlInitializeExceptionChain()
0023:77B498D5 ntdll.dll, RtlInitializeExceptionChain()


Alundaio wrote:
Lateee wrote:Could you please fix flashlight in 3rd (1) person? It doesn't follow where you aim, it's been like that since I remember CoC existing. I know it's not gamebreaking or anything, but I really enjoy playing CoC in 3rd (1) person and not having a proper flashlight ruins it at nights. :( Thanks in advance!


You have your wish: https://www.youtube.com/watch?v=hMfv6jF ... e=youtu.be

2. Can You add white dot when aiming in 3rd person camera instead gun aiming like in Lost Alpha, please?

3. Could you add g_unlimitedammo command for unlimited ammo?

Modder-G
Scavenger
Posts: 8
Joined: 06 Aug 2017, 22:11

Re: 1.5 Bugs and Issues

Postby Modder-G » 11 Aug 2017, 17:43

Noticed a Skeleton and skull in the tunnels of Yantar (after lab X-16), they have no texture and are all black.
Spoiler:
skeleton_yantar-x-16.png
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Lateee
Scavenger
Posts: 15
Joined: 31 Jul 2017, 15:04

Re: 1.5 Bugs and Issues

Postby Lateee » 11 Aug 2017, 21:56

Juraszka wrote:2. Can You add white dot when aiming in 3rd person camera instead gun aiming like in Lost Alpha, please?

3. Could you add g_unlimitedammo command for unlimited ammo?


I'd like just a complete 3rd person everything from Lost Alpha. The actually good animations and not goofy ones from vanilla STALKER, that white dot instead of aiming down sights... I don't remember seeing 3rd person anywhere better than in LA (At least somewhere LA is good)

Juraszka
Scavenger
Posts: 6
Joined: 11 Aug 2017, 11:29

Re: 1.5 Bugs and Issues

Postby Juraszka » 12 Aug 2017, 01:18

Around fireplaces and barrels with wood there are fire sounds.

Player can't ignite every fireplaces or barrels how it was foretold.
Last edited by Juraszka on 12 Aug 2017, 12:42, edited 1 time in total.


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