1.5 Bugs and Issues

Undead
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Re: 1.5 Bugs and Issues

Postby Undead » 05 Aug 2017, 12:04

Found an instance of a bandit doing the bandit animation in front of a campfire. Not really a bug, but possibly unintentional.

https://dl.dropboxusercontent.com/s/xpu ... 05_053.png

xQd
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Re: 1.5 Bugs and Issues

Postby xQd » 05 Aug 2017, 12:48

"Geologist" achievement decreases the chance of artefact respawning instead of increasing it, in bind_anomaly_zone.script we have:

Code: Select all

      local spawn_chance = has_alife_info("achieved_geologist") and 30 or 25
      if math.random(1,100) > spawn_chance then
         return
      end
   


There is 75% chance for the anomaly to spawn an artefact without "Geologist" perk and 70% with it. I guess the numbers should be switched so it looks like:

Code: Select all

local spawn_chance = has_alife_info("achieved_geologist") and 25 or 30


EDIT: Nvm, the script is correct, it was the "and 25 or 30" part that confused me, sorry for the false alarm guys.
Last edited by xQd on 05 Aug 2017, 15:40, edited 1 time in total.

Lateee
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Re: 1.5 Bugs and Issues

Postby Lateee » 05 Aug 2017, 13:40

For some reason grass gets darker near me - the closer to me the darker it gets, around 1-2 meters around character. Running it on DX11 and etc, everything maxed out. Any ideas how to fix that, because it's really annoying? Here's a video if it helps, but quality is kinda shit, so maybe it's hard to see: https://www.youtube.com/watch?v=5y0If8z ... e=youtu.be

Also stalkers that aren't the head of the squad don't answer to you "talk to the head guy" when you try to talk to them - they are just silent.

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sinaps
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Re: 1.5 Bugs and Issues

Postby sinaps » 05 Aug 2017, 17:51

Photoreport.
Levitation of the cutter barrel.
Spoiler:
Image

I interrogate a neutral stalker. (No, he asks for a pharmacy.) :)
Spoiler:
Image

Mac36
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Re: 1.5 Bugs and Issues

Postby Mac36 » 05 Aug 2017, 18:04

I can't open the door in the Department Store in Outskirts map (Acid Bath anomaly area). When I get close to the door I get an "open door" prompt, but I can't open it. This happens from both outside and inside the door. http://imgur.com/a/s8ta1

Also, even if I just barely touch the psy zone outside the Kindergarten, my psy health gets stuck at bad, and won't go back up again until I load a previous save game. (Beginning of new game - low armor, don't have psi pills.)

WolfHeart
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Re: 1.5 Bugs and Issues

Postby WolfHeart » 06 Aug 2017, 02:29

Обнаружил косячек в Лиманске:
Spoiler:
Вот здесь, возле левого заднего колеса, проваливаюсь под текстуры, хотя дырки в террейне не видно.
Image Image
Причем каждый раз по разному, иногда полностью:
Image
Иногда по пояс:
Image Image
А иногда по шею. :D
Image Image
Но результат один, выбратся назад уже не получается, только перезагрузка.

Lateee
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Re: 1.5 Bugs and Issues

Postby Lateee » 06 Aug 2017, 05:37

sinaps wrote:I interrogate a neutral stalker. (No, he asks for a pharmacy.) :)
Spoiler:
Image


This is totally not a bug because I had allies/neutrals surrender like that to NPC enemies. It's normal.

Lateee
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Re: 1.5 Bugs and Issues

Postby Lateee » 06 Aug 2017, 07:10

Doors of small bunkers on Yantar are put wrong, idk if it's intended or not: https://imgur.com/a/Vqdqy They should be reversed I think.

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sinaps
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Re: 1.5 Bugs and Issues

Postby sinaps » 06 Aug 2017, 09:27

Lateee wrote:This is totally not a bug because I had allies/neutrals surrender like that to NPC enemies. It's normal.

But this is a very strange animation for asking for help.

cthfmz
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Re: 1.5 Bugs and Issues

Postby cthfmz » 06 Aug 2017, 09:38

Log file when I installed openAL

Code: Select all

* Detected CPU: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz [GenuineIntel], F6/M10/S7, 3294.00 mhz, 26-clk 'rdtsc'
* CPU features: RDTSC, MMX, 3DNowExt!, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 38122 files cached 43 archives, 5333Kb memory used.
Init FileSystem 0.482898 sec
'xrCore' build 6750, Jul 30 2017

EH: 4D4A64402583F0451FBFBA718A7FF993

-----loading c:\1\1.5_beta\gamedata\configs\system.ltx
-----loading c:\1\1.5_beta\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4068860 K], reserved[32408 K], committed[92972 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[15195 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[12047 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\1\1.5_beta\bin\
dir[1]=C:\1\1.5_beta\
dir[2]=C:\1\1.5_beta\bin\
dir[3]=C:\WINDOWS\system32\
stack trace:

0023:75401DBF MSCTF.dll, CtfImeInquireExW()
0023:75401725 MSCTF.dll, CtfImeInquireExW()
0023:75401853 MSCTF.dll, CtfImeInquireExW()
0023:75400EF5 MSCTF.dll, CtfImeInquireExW()
0023:754026C9 MSCTF.dll, CtfImeInquireExW()
0023:754027DE MSCTF.dll, CtfImeInquireExW()
0023:755B4337 IMM32.DLL, ImmEnumInputContext()
0023:75402750 MSCTF.dll, CtfImeInquireExW()
0023:75403CF5 MSCTF.dll, CtfImeDestroyThreadMgr()
0023:75403CA5 MSCTF.dll, CtfImeDestroyThreadMgr()
0023:755B9657 IMM32.DLL, ImmRequestMessageW()
0023:7626FB62 combase.dll, CoRegisterInitializeSpy()
0023:7621CA55 combase.dll, CoInitializeEx()
0023:72B4DE2F dsound.dll, DllGetClassObject()
0023:72B4DD10 dsound.dll, DllGetClassObject()
0023:72B45D4E dsound.dll
0023:72B4ABD1 dsound.dll, DllGetClassObject()
0023:72B4A5DE dsound.dll, DllGetClassObject()
0023:72B9D50B dsound.dll, DirectSoundFullDuplexCreate()
0023:048A1D92 wrap_oal.dll, alcCloseDevice()
0023:77C46A92 ntdll.dll, LdrLoadDll()
0023:75F641E6 KERNELBASE.dll, LoadLibraryExW()


Log file when I uninstalled openAL

Code: Select all

* Detected CPU: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz [GenuineIntel], F6/M10/S7, 3294.00 mhz, 26-clk 'rdtsc'
* CPU features: RDTSC, MMX, 3DNowExt!, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 38199 files cached 44 archives, 5365Kb memory used.
Init FileSystem 0.504004 sec
'xrCore' build 6750, Jul 30 2017

EH: 22A34E314D4A4D0E5A755789DFDAC300

-----loading c:\1\1.5_beta\gamedata\configs\system.ltx
-----loading c:\1\1.5_beta\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4068224 K], reserved[33124 K], committed[92892 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[15206 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[12047 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\1\1.5_beta\bin\
dir[1]=C:\1\1.5_beta\
dir[2]=C:\1\1.5_beta\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
stack trace:

0023:75401DBF MSCTF.dll, CtfImeInquireExW()
0023:75401725 MSCTF.dll, CtfImeInquireExW()
0023:75401853 MSCTF.dll, CtfImeInquireExW()
0023:75400EF5 MSCTF.dll, CtfImeInquireExW()
0023:754026C9 MSCTF.dll, CtfImeInquireExW()
0023:754027DE MSCTF.dll, CtfImeInquireExW()
0023:755B4337 IMM32.DLL, ImmEnumInputContext()
0023:75402750 MSCTF.dll, CtfImeInquireExW()
0023:75403CF5 MSCTF.dll, CtfImeDestroyThreadMgr()
0023:75403CA5 MSCTF.dll, CtfImeDestroyThreadMgr()
0023:755B9657 IMM32.DLL, ImmRequestMessageW()
0023:7626FB62 combase.dll, CoRegisterInitializeSpy()
0023:7621CA55 combase.dll, CoInitializeEx()
0023:72B4DE2F dsound.dll, DllGetClassObject()
0023:72B4DD10 dsound.dll, DllGetClassObject()
0023:72B45D4E dsound.dll
0023:72B4ABD1 dsound.dll, DllGetClassObject()
0023:72B4A5DE dsound.dll, DllGetClassObject()
0023:72B9D50B dsound.dll, DirectSoundFullDuplexCreate()
0023:04879861 wrap_oal.dll, alcOpenDevice()
0023:77C477F4 ntdll.dll, RtlIsCriticalSectionLockedByThread()
0023:77C478B1 ntdll.dll, RtlIsCriticalSectionLockedByThread()
0023:75F63FD0 KERNELBASE.dll, GetProcAddressForCaller()
0023:75D47B64 KERNEL32.DLL, GetProcAddress()
0023:006939AB OpenAL32.dll, alSourceUnqueueBuffers()
0023:00381317 xrSound.dll, ALDeviceList::Enumerate(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrsound\openaldevicelist.cpp, 104
0023:003870A5 xrSound.dll, CSoundRender_CoreA::_initialize(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrsound\soundrender_corea.cpp, 80
0023:0038233E xrSound.dll, CSound_manager_interface::_create(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrsound\sound.cpp, 27
0023:0045E652 xrEngine.exe, InitSound2()
0023:0045EEE3 xrEngine.exe, InitSound2()
0023:0045EFE6 xrEngine.exe, InitSound2()
0023:0046AB8B xrEngine.exe, CApplication::load_draw_internal()
0023:75D47C04 KERNEL32.DLL, BaseThreadInitThunk()
0023:77C4AD2F ntdll.dll, RtlInitializeExceptionChain()
0023:77C4ACFA ntdll.dll, RtlInitializeExceptionChain()


OS: Windows Embedded 8.1 (Korean)
VGA: GTX 460

Crash on startup, both 1.5 r2 and 1.5 r3. I had no problem with CoC 1.4.22 before.
by the way, thanks for great works. I'm sure that CoC is keeping STALKER community alive.

Lateee
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Joined: 31 Jul 2017, 15:04

Re: 1.5 Bugs and Issues

Postby Lateee » 06 Aug 2017, 10:26

sinaps wrote:
Lateee wrote:This is totally not a bug because I had allies/neutrals surrender like that to NPC enemies. It's normal.

But this is a very strange animation for asking for help.


It's not an animation for asking for help, stalker got down when he had enemies around him, so he went into "surrender" animation, after you killed enemies he is still in it and only reloading save will "reload" his animation into normal one.

Spore's "discount" after destroying helicopter looks to be 0% discount.

NecrONIKS
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Re: 1.5 Bugs and Issues

Postby NecrONIKS » 06 Aug 2017, 12:23

Mutants parts a lot cheap, than in 1.4.22. 37 rub snork's hand, 22 rub cat's tail 75 for chimera's claw etc.
Saw in trade with Petrenko and Sakharov.

Modder-G
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Re: 1.5 Bugs and Issues

Postby Modder-G » 06 Aug 2017, 22:23

While running 1.5 Beta-R3.

1)
Wanted to talk to a group of friendly merc NPCs. Saved the game. Talked. Did not like the result. Loaded the game: Group of NPCs gone!? Loaded game again: group of NPCs present. The group presence is kinda random. They are usually there, but sometimes not.

Had the same issue with the presence of an enemy military NPC, in a firefight with the player.

2)
Three snorks ambushing the north entrance of Rostok. I go to high ridge in the left hand side. Snorks notice me and approach, then wander around close by. I take aim. Three snorks disappear!? I can enter Rostok without any snorks, without firing a shot.

Sikorskyi
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Re: 1.5 Bugs and Issues

Postby Sikorskyi » 07 Aug 2017, 00:57

Визуальные ошибки на локациях и их решения.
Описание работы https://docviewer.yandex.ru/view/0/?*=o ... M0MzM4ODJ9
Image Image
Image Image

Ссылка https://yadi.sk/d/26aMeqlW3LhkMs
Практически вся работа проведена gridgt, за что ему огромное спасибо.

kpv8
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Re: 1.5 Bugs and Issues

Postby kpv8 » 07 Aug 2017, 06:17

Sometimes in Jupiter glitched emissions are spawning, no waves are present and there are only thunderbolts sounds, even mission to hide is not given.

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sinaps
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Re: 1.5 Bugs and Issues

Postby sinaps » 07 Aug 2017, 07:22

[BETA] Call of Chernobyl 1.5 r4 [Patch]
Zaton
In log

Code: Select all

! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrcore\FS.h[291] {IReader::advance}  (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\layers\xrrenderpc_r2\smap_allocator.h[52] {SMAP_Allocator::push}  _size<=psize && _size>4
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrcore\FS.h[291] {IReader::advance}  (Pos <= Size) && (Pos >= 0)

Wasyock
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Re: 1.5 Bugs and Issues

Postby Wasyock » 07 Aug 2017, 08:25

1.Two pairs of armor were confused: ChN-3a with ChN-1a and ChN-3b with ChN1b. The description corresponds to the TTX, but the description and the TTX did not correspond to the appearance. I made the fix. https://cloud.mail.ru/public/6GN7/51ouDEDLH
I did not change the appearance to describe, I changed the description for the appearance
cs_light_novice_outfit - это CS-3a
cs_heavy_outfit - это CS-3b
cs_medium_outfit - это CS-1a
cs_3b_outfit - это CS-1b

2. I have a 16:9 monitor (1366x768)
When aiming from the VDD on the right side of the screen, you see a thin (pixel-wide) strip, which is a kind of slot through which you can see the world, you can glance at what is happening to the right of the main sighting grid)

maxswat
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Re: 1.5 Bugs and Issues

Postby maxswat » 07 Aug 2017, 09:12

[BETA] Call of Chernobyl 1.5 r4 [Patch]
Bugs on static lighting
Spoiler:
ss_max_08-07-17_16-01-14_(l01_escape).jpg
ss_max_08-07-17_16-01-04_(l01_escape).jpg
ss_max_08-07-17_16-00-54_(l01_escape).jpg
ss_max_08-07-17_16-00-26_(l01_escape).jpg
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-HUN-Riot_Gin
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Re: 1.5 Bugs and Issues

Postby -HUN-Riot_Gin » 07 Aug 2017, 13:26

A huge amount of textures and bumps are missing in the textures/act.

Today I tried my mod, and I sadly discovered the missing bumps and textures. Like : Seva Suit Screen Helmet glass, Mercenary exoskeletons bumps, and etc etc. My imported models are retextured from COC 1.4.22 textures, and worked fine in 1.4.22, but in 1.5 some of them are completly missing or just the bumps.

Wasyock
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Re: 1.5 Bugs and Issues

Postby Wasyock » 07 Aug 2017, 16:40

Look to the right
Spoiler:
1.jpg
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