1.5 Bugs and Issues

NecrONIKS
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Re: 1.5 Bugs and Issues

Postby NecrONIKS » 31 Jul 2017, 16:30

Bugs.

1) Pseudo-gigantic beats partners too weakly (2% for one punch).
2) Petrenko had items in trade like casual stalker (just bread, bandage and vodka). Oh, my alter-ego was dutyman.
3) Death_manager rewriting weapon's condition. In companion's inventory one condition, after his death -- another (casualy almost full).
4) After loading random guys will be spawned on the player, bloodsuckers for exmple/

Keep looking.

Survoks
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Re: 1.5 Bugs and Issues

Postby Survoks » 31 Jul 2017, 22:27

If you dress a suit when the character is holding a weapon, the model "breaks"

Spoiler:
Image

Obscurify
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Re: 1.5 Bugs and Issues

Postby Obscurify » 31 Jul 2017, 22:49

Crash and message received when going from Pripyat Outskirts to Pripyat
Spoiler:
Image

DeadlyDanDaMan
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Re: 1.5 Bugs and Issues

Postby DeadlyDanDaMan » 01 Aug 2017, 00:19

If you try to deactivate the Helicopters in a game where they have already been activated, when you try to load the save, the game will crash. Very easily reproducible. Just start a game with helicopters on, save the game, then turn them off in the options, save the game again, then load that save. The game will crash every time and you won't be able to use those saves again until you turn helicopters back on.

Also, Artifact Degradation and Sleep Deprivation still reset on save loading or new area loading, which essentially makes them useless. I reported this months ago and was really hoping it would've been fixed :( Another thing, when you do load a save or enter a new area, all monsters INSTANTLY respawn on the map that you are currently on, and will even spawn directly in front of you if you happen to be a spawn area. Also very easily reproducible and exploitable.

One last thing, no traders or NPC's will buy monster parts. Looking at the files, it seems that ONLY Duty will buy them, which makes them virtually worthless if you are an enemy of Duty. I doubt this was a design decision.

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sinaps
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Re: 1.5 Bugs and Issues

Postby sinaps » 01 Aug 2017, 01:21

Code: Select all

[LSS] Spawning object [agru_door25935][agru_door][25935]
[LSS] Spawning object [artefact_monolit_ghost25936][artefact_monolit_ghost][25936]
* loading script bind_agru_door.script.script
! [LUA] Cannot open file "d:\games\call of chernobyl 1.5b_r2\gamedata\scripts\bind_agru_door.script"
! [ERROR] --- Failed to load script bind_agru_door
! [LUA] function bind_agru_door.bind is not loaded!
 
FATAL ERROR
 
[error]Expression    : m.valid( )
[error]Function      : anim_script_callback::play_cycle
[error]File          : animation_script_callback.cpp
[error]Line          : 31
[error]Description   : assertion failed
 

stack trace:

0023:005637A3 xrCore.dll, xrDebug::fail(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrcore\xrdebugnew.cpp, 350
0023:041C3D1B xrGame.dll, anim_script_callback::play_cycle(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\animation_script_callback.cpp, 32
0023:043442C5 xrGame.dll, CPhysicObject::RunStartupAnim(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\physicobject.cpp, 221
0023:043441A7 xrGame.dll, CPhysicObject::SpawnInitPhysics(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\physicobject.cpp, 200
0023:04342B9A xrGame.dll, CPHSkeleton::Spawn(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\phskeleton.cpp, 107
0023:04343DED xrGame.dll, CPhysicObject::net_Spawn(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\physicobject.cpp, 51
0023:042F37D1 xrGame.dll, CLevel::g_sv_Spawn(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_network_spawn.cpp, 115
0023:042F3630 xrGame.dll, CLevel::cl_Process_Spawn(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_network_spawn.cpp, 47
0023:042E0343 xrGame.dll, CLevel::ProcessGameEvents(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level.cpp, 414
0023:042E0806 xrGame.dll, CLevel::OnFrame(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level.cpp, 548
0023:0040F821 xrEngine.exe, CRegistrator<pureFrame>::Process(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\pure.h, 90
0023:0040F3EA xrEngine.exe, CRenderDevice::FrameMove(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\device.cpp, 446
0023:0040E91F xrEngine.exe, CRenderDevice::on_idle(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\device.cpp, 252
0023:0040F10A xrEngine.exe, CRenderDevice::message_loop(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\device.cpp, 345
0023:0040F221 xrEngine.exe, CRenderDevice::Run(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\device.cpp, 389
0023:0045EB2D xrEngine.exe, Startup(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\x_ray.cpp, 390
0023:0045F2B3 xrEngine.exe, WinMain_impl(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\x_ray.cpp, 887
0023:0045F3B6 xrEngine.exe, WinMain(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\x_ray.cpp, 956
0023:0046AF5B xrEngine.exe, __tmainCRTStartup(), f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c, 618
0023:765A33AA kernel32.dll, BaseThreadInitThunk()
0023:776C9F72 ntdll.dll, RtlInitializeExceptionChain()
0023:776C9F45 ntdll.dll, RtlInitializeExceptionChain()
Last edited by sinaps on 01 Aug 2017, 05:51, edited 1 time in total.

Wasyock
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Re: 1.5 Bugs and Issues

Postby Wasyock » 01 Aug 2017, 03:28

Pripyat is not! It's not just missing on the map!

Lateee
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Re: 1.5 Bugs and Issues

Postby Lateee » 01 Aug 2017, 04:05

Rain indoors in Duty basement on Rostok: https://youtu.be/MSJ81NPUTjo

matej02cz
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Re: 1.5 Bugs and Issues

Postby matej02cz » 01 Aug 2017, 04:37

Code: Select all

FATAL ERROR  (Yantar)
 
[error]Expression    : cross_table().header().level_guid() == level_graph().header().guid()
[error]Function      : CAI_Space::load
[error]File          : ai_space.cpp
[error]Line          : 113
[error]Description   : cross_table doesn't correspond to the AI-map
 

stack trace:

0023:00733801 xrCore.dll, xrDebug::fail(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrcore\xrdebugnew.cpp, 360
0023:0422B710 xrGame.dll, CAI_Space::load(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\ai_space.cpp, 114
0023:0423120D xrGame.dll, CALifeGraphRegistry::setup_current_level(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\alife_graph_registry.cpp, 91
0023:04230D07 xrGame.dll, CALifeGraphRegistry::update(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\alife_graph_registry.cpp, 61
0023:042425AA xrGame.dll, CALifeSimulatorBase::register_object(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\alife_simulator_base2.cpp, 31
0023:0424E14D xrGame.dll, CALifeStorageManager::load(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\alife_storage_manager.cpp, 135
0023:0424E506 xrGame.dll, CALifeStorageManager::load(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\alife_storage_manager.cpp, 205
0023:0425098D xrGame.dll, CALifeUpdateManager::load(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\alife_update_manager.cpp, 282
0023:0423EB58 xrGame.dll, CALifeSimulator::CALifeSimulator(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\alife_simulator.cpp, 78
0023:0432C8E4 xrGame.dll, game_sv_Single::Create(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\game_sv_single.cpp, 32
0023:04592A6A xrGame.dll, xrServer::Connect(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\xrserver_connect.cpp, 88
0023:043971BE xrGame.dll, CLevel::net_start2(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_start.cpp, 153
0023:0040E8B3 xrEngine.exe, CRenderDevice::on_idle(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\device.cpp, 240
0023:0040F10A xrEngine.exe, CRenderDevice::message_loop(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\device.cpp, 345
0023:0040F221 xrEngine.exe, CRenderDevice::Run(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\device.cpp, 389
0023:0045EB2D xrEngine.exe, Startup(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\x_ray.cpp, 390
0023:0045F2B3 xrEngine.exe, WinMain_impl(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\x_ray.cpp, 887
0023:0045F3B6 xrEngine.exe, WinMain(), e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrengine\x_ray.cpp, 956
0023:0046AF5B xrEngine.exe, __tmainCRTStartup(), f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c, 618
0023:771A336A kernel32.dll, BaseThreadInitThunk()
0023:77EB9902 ntdll.dll, RtlInitializeExceptionChain()
0023:77EB98D5 ntdll.dll, RtlInitializeExceptionChain()

SamOzero
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Re: 1.5 Bugs and Issues

Postby SamOzero » 01 Aug 2017, 05:02

Yantar, this place:
Spoiler:
Image
Image
Image

Also, this:
Spoiler:
Image
Image


Rus localization mistake:
Spoiler:
Image


Don't know it's bug or feature, but i can't change items in quick slot using drag&drop.

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Balathruin
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Re: 1.5 Bugs and Issues

Postby Balathruin » 01 Aug 2017, 05:28

Lateee wrote:Rain indoors in Duty basement on Rostok: https://youtu.be/MSJ81NPUTjo

Known problem, only fix is editing the level, so it will happen later.

SamOzero wrote:Don't know it's bug or feature, but i can't change items in quick slot using drag&drop.

You can, but only after emptying the slot. It's a bug.

Wasyock
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Re: 1.5 Bugs and Issues

Postby Wasyock » 01 Aug 2017, 07:28

2 in 1 :D
P.S.: I was killed by a fanatic around the bunker. No one even paid attention! The fanatic did not pay attention to the guard!
Spoiler:
2.jpg
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Wasyock
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Re: 1.5 Bugs and Issues

Postby Wasyock » 01 Aug 2017, 07:43

Weight of "Sunsise" = 8.5 kg
Weight of ChN-3b = 7.5 kg
WTF?!

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david.m.e
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Re: 1.5 Bugs and Issues

Postby david.m.e » 01 Aug 2017, 08:43

Hi, I'm using 1.5 with no addon's except the pda backpack travel mod which appears to work okay., However I did unpack 1.5 and do a few tweaks with files from it, Only bit's like making Strelok's Sig, Barges Stalker suit, Predator and Zulu's PKM available at traders, :mg:
My walk weight is now 80kg and I made both Clear sky & myself neutral to Freedom and hostile to the Merc's. All are just basic tweaks made using the 1.5 files.

I've so far had 3 or 4 crashes happen out of the blue that leaves a 0 kb log file, The last one just happened as I left the old Neutral base in the Cordon, The other's happened at various places in the Marshes, I'm 3 or 4 hour's into a new 1.5 playthrough as a Clear sky member.

Another thing I'd like to mention is the inability to sell artifacts to anyone in the Marshes and not even to Sid in the Cordon buy's them, I'm guessing this will also include other faction traders, Sid should buy them all be it at a rip off price. At the moment I'm presuming they only sell to Hermann and the fella in the Yanov base (I forget his name).

Even Mutant parts don't seem to sell either, although I tend to sell only to Yantar and the Duty trader when I'm desperate for fund's. How about letting Trapper buy Chimera parts and maybe you could even do a one off mission to get him a large bundle of parts from the Chimera, Burer, Psuedogigant & Controller, The reward could be the Predator shotgun.

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J00B
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Re: 1.5 Bugs and Issues

Postby J00B » 01 Aug 2017, 11:12

X-ray 1.6 has stopped working. Happened shortly after shooting down Mil heli in the swamps. Sometimes happened in 1.4 too. No log file is produced.

Code: Select all

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   xrEngine.exe
  Application Version:   1.6.0.2
  Application Timestamp:   597d9ef7
  Fault Module Name:   xrCore.dll
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   597d97a7
  Exception Code:   c0000005
  Exception Offset:   00024987
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   3081
  Additional Information 1:   b38a
  Additional Information 2:   b38a097dcb9fd1da8a0a2f7aaab36a32
  Additional Information 3:   0a84
  Additional Information 4:   0a84e9a6e088b10e8224de34726f47af

Nergal
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Re: 1.5 Bugs and Issues

Postby Nergal » 01 Aug 2017, 12:14

Not shure if bug or feature, but:
1 weapons seem to degrade way too fast.
2 Almost all merchants don't want to buy artifacts.

Wasyock
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Re: 1.5 Bugs and Issues

Postby Wasyock » 01 Aug 2017, 13:19

Red Forest. Underground Pit in which the compass is hidden. Trying to break a wooden box.
Spoiler:
1.jpg
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Wasyock
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Re: 1.5 Bugs and Issues

Postby Wasyock » 01 Aug 2017, 13:31

The error pops up stably due to one box. What is there?
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Wasyock
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Re: 1.5 Bugs and Issues

Postby Wasyock » 01 Aug 2017, 17:08

This error appears every 2-3 hours of the game.

"stack trace:


[error][ 87] : Параметр задан неверно."
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Balathruin
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Re: 1.5 Bugs and Issues

Postby Balathruin » 02 Aug 2017, 01:39

All I can say is that I heavily dislike the recent changes to outfits stats on the repo. Just made things worse IMO. :|

SamOzero
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Re: 1.5 Bugs and Issues

Postby SamOzero » 02 Aug 2017, 05:06

Two things that bugged me since 1.3 version: stalkers don't talk at the campfires (only play on the guitar and harmonica) and when you pass some stalker and he like: "Hey, start talking bro!", but you far away from him. In 1.5 that annoying things still exist. :(


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