ui_faction_select.script would be a good place.
Probably anywhere inside the
if (faction and faction ~= "") then block.
coc_treasure_manager.script in on_game_load after the caches_count check is another place.
Alternatively, and probably a much cleaner way is to use your own script. Make an on_game_start function in the script and register for on_game_load. Then you can do something like this:
Code: Select all
function on_game_start()
RegisterScriptCallback("on_game_load",on_game_load)
end
function on_game_load()
local m_data = alife_storage_manager.get_state()
if (m_data.custom_spawn_only_once) then
return
end
m_data.custom_spawn_only_once = true
-- your code
end
alife_storage_manager.get_state() returns a table that persists through saves.
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