Changing player progression rate?

Jordi
Scavenger
Posts: 2
Joined: 30 Nov 2016, 18:59

Changing player progression rate?

Postby Jordi » 30 Nov 2016, 19:22

Greetings. :)
I recently discovered CoC and i must say that i am loving it! Thanks a ton for keeping work on it.

As the thread title says, i want to know if it's possible to change the rate at which the player progresses in the ranks ( expert, veteran, etc. ) or the points awarded from the various activities, because i feel advancing in the top stalker rankings is too fast. I would reduce it by 25% or 30%.
I have the db extract tool, so if you could tell me which files to edit i would greatly appreciate it. ;)

Another thing would be reducing the amount of money you get from selling artifacts/mutant parts. Right now you can make a small fortune selling parts to the ecologists or Petrenko on Duty base at Yantar.

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Darryl
Adventurer
Posts: 207
Joined: 17 Jul 2014, 10:47

Re: Changing player progression rate?

Postby Darryl » 01 Dec 2016, 07:56

I've had a little go at changing the exp values as they were better suited for 1.3.2 than 1.4. Most of the high-scoring rank values are now roughly 50% of what they were before with the exception of a couple of rarer or harder things to do. I also bugged rep gain for killing enemies by 4x as people kept saying it was really easy to lose it but near impossible to gain.

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Diegtiarov
Trespasser
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Joined: 12 Nov 2015, 08:34
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Re: Changing player progression rate?

Postby Diegtiarov » 01 Dec 2016, 10:46

I've also noticed character progression being insanely fast, so I've boosted Rank values for Gameplay Rebalanced addon. Most annoying thing is I had to boost NPCs' ranks in character_desc also, manually.

\configs\creatures\game_relations.ltx

Code: Select all

rating         = novice, 999, trainee, 1999, experienced, 3999, professional, 6999, veteran, 9999, expert, 13999, master, 18999, legend

...

rating_names      = st_rank_novice, 999, st_rank_trainee, 1999, st_rank_experienced, 3999, st_rank_professional, 6999, st_rank_veteran, 9999, st_rank_expert, 13999, st_rank_master, 18999, st_rank_legend



Also, some other changes (these, however, need some testing).
This should avoid stalkers going mad after stepping straight onto player's grenade, just because.
Downside is that you can kill 2 or even 3 faction members without them turning into enemies (if they were friendly).

\configs\creatures\game_relations.ltx

Code: Select all

[action_points]
personal_goodwill_limits         = -5000, 5000
community_goodwill_limits         = -5000, 5000


;-------------------------------------------------------

;-----
; Killing other stalkers.
;-----

community_member_kill_goodwill        = -1000   ; Same faction
friend_kill_goodwill               = -1000   ; Friendly
neutral_kill_goodwill               = -500   ; Neutral
enemy_kill_goodwill                  = -250   ; Enemy

; These values are now set in xr_statistic.script.
friend_kill_reputation               = 0   ; Friendly
neutral_kill_reputation               = 0   ; Neutral
enemy_kill_reputation               = 0   ; Enemy

;-----
; Assisting stalkers in combat.
;-----

community_member_fight_help_goodwill   = 500   ; Same faction
friend_fight_help_goodwill            = 500   ; Friendly
neutral_fight_help_goodwill             = 250   ; Neutral
enemy_fight_help_goodwill             = 0      ; Enemy

friend_fight_help_reputation           = 100   ; Friendly
neutral_fight_help_reputation          = 50   ; Neutral
enemy_fight_help_reputation              = 0      ; Enemy

;-----
; Attacking stalkers who ARE NOT shooting at you.
;-----

free_community_member_attack_goodwill     = -1000   ; Same faction
free_friend_attack_goodwill            = -1000 ; Friendly
free_neutral_attack_goodwill         = -1000   ; Neutral
free_enemy_attack_goodwill            = -500   ; Enemy

free_friend_attack_reputation         = -75   ; Friendly
free_neutral_attack_reputation         = -50   ; Neutral
free_enemy_attack_reputation         = 0      ; Enemy

;-----
; Attacking stalkers who ARE shooting at you.
; You're already fighting them so the penalties are reduced.
; Example: You assassinate a loner and his buddies start shooting at you.
;-----

danger_community_member_attack_goodwill = -750   ; Same faction
danger_friend_attack_goodwill         = -500   ; Friendly
danger_neutral_attack_goodwill         = -500   ; Neutral
danger_enemy_attack_goodwill         = -250    ; Enemy

danger_friend_attack_reputation         = 0      ; Friendly
danger_neutral_attack_reputation      = 0      ; Neutral
danger_enemy_attack_reputation         = 0      ; Enemy



For prices you should search in \configs\misc\items.ltx (mutant body parts); artefacts.ltx and artefacts_soc.ltx (artefacts) and then (for their price multiplers) in \configs\misc\trade\.

Jordi
Scavenger
Posts: 2
Joined: 30 Nov 2016, 18:59

Re: Changing player progression rate?

Postby Jordi » 01 Dec 2016, 11:21

Thank you, that's what i wanted to know.
This way the game is more fun to me, as you said advancement feels too fast. It should take you much more effort to be a master stalker.


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