Re: Crash Report Thread
Posted: 29 Oct 2016, 21:48
pehel972 wrote:Sorry for my English, it's google trad.
I regularly encounter a hang of the game, I have to get out by using the Task Manager.
I have 3 types of logs when this happens:
[error]Expression : <no expression>
[error]Function : handler_base
[error]File : xrDebugNew.cpp
[error]Line : 935
[error]Description : pure virtual function call
0023:007464AA xrCore.dll, xrDebug::_initialize()
0023:00436DCF xrEngine.exe, CRenderDevice::SecondaryThreadProc()
0023:0074C60C xrCore.dll, thread_spawn()
! ERROR on rejecting: entity not found. parent_id = , entity_id = , frame = .
[error][ 6] : Descripteur non valide
and this one:
0023:04C19BB9 xrGame.dll, CDialogHolder::IgnorePause()
[error][ 87] : Paramètre incorrect.
they may have already been mentioned, but since I do not understand English I could not follow what was said previously in this post.
squad simulation_hostile_killer43183 has no target
squad zombied_sim_squad_veteran21676 has no target
* MEMORY USAGE: 630431 K
* End of synchronization A R
nooooo! itm=nil lootable=nil
0023:041015A0 luabind.beta7-devel.rc4.dll, luabind::detail::object_rep::crep
0023:0A28FF1D xrGame.dll, CDialogHolder::IgnorePause()
[error][ 298] : Too many posts were made to a semaphore.
pehel972 wrote:I did not install any ad-ons. Simply the patches.((the lastest 1.4.15)
yayayayoyoyo wrote:[LSS] Spawning object [sim_default_duty_227103][sim_default_duty_2]
[LSS] Spawning object [sim_default_duty_027111][sim_default_duty_0]
[LSS] Spawning object [sim_default_duty_027119][sim_default_duty_0]
compiling shader model_distort_1
[LSS] Spawning object [sim_default_freedom_325941][sim_default_freedom_3]
[LSS] Spawning object [sim_default_freedom_325951][sim_default_freedom_3]
[LSS] Spawning object [sim_default_freedom_225960][sim_default_freedom_2]
0023:059C2D57 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:059C100D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:059D5F2F xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:057CE138 xrGame.dll, CDialogHolder::IgnorePause()
not sure why but this keeps on happening in different areas, using dx9 basic tried it with normal and enhanced and tweaking the graphics up and down. using AO3, dynamic faction relations and previously lootmoney which ive now uninstalled. using the latest patch also.
happening very commonly after spawning freedom guys, but also mercs and monolith it seems.