Hello guys,
This is the concept, extend the bar arena and generate a dedicated level.
To introduce it, there is few questions that I had about arena:
- in SoC, player can fight against bandits. So, where are they before the fight? Is there a prison around it? A place where Duty placed bandits?
- in SoC files, the player is able to fight against monsters. So, how the stalkers did to capture them and close them?
So, this is the response:
http://imgur.com/a/ifNQj
The underground arena levels is composed of 3 mains rooms.
A first one is the arena room as player knows in SoC
The second one is a prison. A room where Duty/Stalkers can closed monsters or enemies as Bandits.
After this two rooms, there is a long corridor with gates who join a third room.
In this one, the roof is broken. It fell down long time ago.
So, there is a one way connection from the Zone. A place around the Bar who is too radioactive for stalkers, only available for monsters.
By this hole, monsters are falling down one after one and they are trap (as in cavern). Sometimes it's a horde of snork, a isolated bloodsucker, or a horde of blind dogs...
At the beginning, the Duty tried to close doors, to kill every monsters who came here. But it was a strange place as the border of military warehouse and SoC redforest. Too much monsters, too much guys who dye here. Monsters always found a way and finally appears in the surface of the bar, using underground to join it.
As it was a perfect place to practice, they chose to create a arena. A place where rookies stalkers can see monsters eyes in eyes, discover the danger and fight to dye or join the Duty. In the same time, it was a place to execute prisoners in a last fight.
With the time, ppl start to bet for a winner. The arena we knows appeared like this.
So, the current arena is cut in two part, the first one with fight room and prison, and the second one (restricted area at first) with a duty/stalkers check point, to defend this place against monsters who come from the last room with broken roof.
-----------------------------------------
This is the current stage of development.
The main geometry is done. Except a trouble with no_sun/occ/sound_occluder, it looks nice in 3DSmax and LE.
Ofc, I have few idea to improve this level quickly as:
- merge the room 3 with galleries of snorks (object from the entrance of CS agroprom underground)
- add two more room for fights with different décors.
The current work is the addition of light. It start slowly, but it's in progress. As i'm not good about it, I'm using group and copy-paste them.
As it's a closed underground, it'll be quick to add decor object in it. I see this place as Metro underground, a lot of boxes...
I plan to add few static sounds too and few particles. I'm not sure about it, but dynamic fog could be fine too.
Finally, there is something that I can not do. Add spawn, space restrictor, way point and finally quests.
About quests, this is the concept:
Add the ability to be a spectator, so pay to see a fight & bet for a winner. (in this case, I'll add a additional room)
Start arena quests by fight against monsters
Second part of fight quests is against npc (as in SoC)
At the end, the player is recognize to be a great fighter. He can not fight in the arena.
But the guardians of this place are afraid by something terrible. The coming of a monsters who will be hard to fight.
A pseudogiant who fall down in the last room!
It should be a final quest. Defend the bar underground against evil! Go alone in this long corridor without lights.
It's not for today, not for tomorrow. But it'll be quick than TC or bigger project.
All comments, critics, ideas and others are welcome as always.
See you