Zealot_Komputer wrote:Yes, i had understood. I was saying that i was asking myself the question until you answered it with your concept.
Anyway,since we're talking about the Bar. There is something that really bothers me with this area. Is it or not a neutral area or is it a duty base ?
As it seems, it's non neutral (if you spawn soldiers, they attack the Loners). So, regarding the arena, it seems that some factions won't be able to fight in it : Bandits and monolith, of course, but also militaries, unless they kill all the Loners in the place. Same thing for Freedomers and Mercs (hostile to Duty).
Frankly, in my opinion, the Bar should become a fully neutral area (even for the player), where anybody could come to fight in the arena (with the exception of monoliths, maybe). BUT, of course, if the player decides to shoot people, the other stalkers would immediately retaliate.
That's why i'm not too sure about the idea of bandits prisonners. I think fighters in the arena should be volunteers (apart from the monsters).
Zealot_Komputer wrote:I understand and i'm always fond of games with choices and consequences, but it has nothing to do with such things, here. I was talking about the arena, precisely, and the fact that the Bar could be a ceasefire area, i was not talking about being able to drink a beer with a Dutier, but to distinguish or sacrifice yourself for the amusement of the Zone.
You say "If you want to play the game as freely as possible then be a Loner", ok, but that's how it will end up : To be able to fight in the Arena and to get all the stuff available in CoC, players will choose this faction to the detriment of the other ones.
No big deal, that's what i think. So, just to be clear, the Bar is a Duty Base (as well as Yanov is a Freedom base) and the only partially neutral area is the Rookie Village, right ? I mean "partially neutral", cause a Loner player is the only one attacked by soldiers.
Borovos wrote:I have the same point of view. Bar is the base of Duty. The barman use this protection for his own business.
Only neutral guys are able to go here. The Duty use this place to enlarge his effective and recruit loners.
In the case of a spectator scene for the player, imo, it need:
- force npc to use waypoint as spectator
- spawn two fighters squads who target each others (npc vs npc or npc vs monsters) and ignore others npc
- add hue sounds
- add a movement camera as the actor join his place
Are you thinking it's possible?
Users browsing this forum: No registered users and 1 guest