Anomalies reactions, detection by scientific detector.

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Bangalore
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Re: Anomalies reactions, detection by scientific detector.

Postby Bangalore » 01 Jun 2016, 14:32

Borovos wrote:There is no real difference with acdc.pl imo.
There is always a risk to select another spawn section (a weapon as example) and edit a inappropriate flag.


What i wrote above is not about acdc ltx sections, it's the spawn.part file in SDK\editors\rawdata\levels\k00_marsh folder. You can mass replace the maps zone sections with notepad, then you just open the map in LE and Make Game. Much faster and easier than manually change them in LE.
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Borovos
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Re: Anomalies reactions, detection by scientific detector.

Postby Borovos » 01 Jun 2016, 14:38

I always forget it, we can edit save scene files... Sorry.
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Alundaio
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Re: Anomalies reactions, detection by scientific detector.

Postby Alundaio » 01 Jun 2016, 16:41

nevermind I have already done this in code instead on dropbox. Need to test and work out the anomaly planner.

EDIT:

What Restrictor Type is used for most anomalies? Apparently several places in code anomalies are ignored if they have restrictor-type NONE. Because I'm adding anomaly zones as IN restrictors to stalkers and they are not avoiding them, they are walking right through them; this isn't right. Do all anomalies have to be set as IN restrictor?

What happens if you add normal space restrictor as restrictor type none and use it as a in_restr in logic?? Is it ignored? If I use something as in restr it has to be set to this restrictor type?
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Alundaio
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Re: Anomalies reactions, detection by scientific detector.

Postby Alundaio » 02 Jun 2016, 19:40

"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

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2C.LiryC
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Re: Anomalies reactions, detection by scientific detector.

Postby 2C.LiryC » 06 Jun 2016, 00:39

Awesome!

Thanks a lot, that's another great improvement.
I'll check how it goes with artifact activation, maybe it will worth to have it back.

Anyway, great job here. As always. :)


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