Remove NPC hit animation ?

Joubarbe
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Joined: 07 Dec 2015, 08:51

Remove NPC hit animation ?

Postby Joubarbe » 07 Dec 2015, 09:02

Hello,

When the player gets hit in STALKER, he can continue shooting (and even apply bandages). NPCs however have a hit animation, during which the player has a considerable advantage. Is there a way to remove this animation ?

IMO, that would avoid killing everyone when waiting behind a wall.

Thanks.

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Alundaio
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Joined: 26 May 2012, 22:26

Re: Remove NPC hit animation ?

Postby Alundaio » 30 Dec 2015, 17:23

I think it's the critical hit animation, where they stagger. Not sure but there might be something you can change in m_stalker.ltx, like reducing crit damage on each bone or something.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

xenomorf
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Joined: 10 Sep 2014, 03:48

Re: Remove NPC hit animation ?

Postby xenomorf » 16 Feb 2016, 20:30

But is possible to simply disable hit animation (death anim can stay), instead of messing with that configs and criticals?

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Alundaio
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Re: Remove NPC hit animation ?

Postby Alundaio » 17 Feb 2016, 18:51

I do not currently know but messing around with the below couldn't hurt:

m_stalker.ltx

Code: Select all

;---CRITICAL WOUND------------------------------------------------------------------
critical_wound_threshold      = 0.4
critical_wound_decrease_quant      = 0.2
body_parts_section_id         = critical_wound_body_parts_section
critical_wound_weights         = 100,50,10


Possibly by making critical_wound_threshold 0
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."


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