Alundaio wrote:Try xrEngine.exe directly but with the start in path set to the main coc directory
I do not quite understand you. If I run through xrEngine that nothing has changed, still the same error. Maybe from the fact that in my spawn does not include all locations, but only trucks cemetery and mine?
I also have an issue with roads and shadows. Roads are constantly flicker and angular shadows. This is definitely not due terrain_mask and does not depend on the object road. I tried to do build with different settings, but nothing changes. Only on the "draft" it's okay, but there are no alpha channels, and other trifles.http://imgur.com/a/TJu9F
Just when I restart the SDK I lose all sectors and sound env, although the folder location file sector.part and sound_env.part will not disappear. Of course I press "save" before exiting.
I also noticed that all the boxes with profile "devices/inventory box" stopped working. That is, at the approach to such a box just does not show anything, as if it were a static object. But if I put a check mark next to "In group editable" when everything works: http://imgur.com/airl65Z
But here arises another problem - now "stash" is not the box itself, and place near him:http://imgur.com/a/fZMVK
A couple of problems that are associated with most scripts and configs than SDK. I can not get to work properly alife when I try to spawn the usual stalkers. Example stalker_sim_squad_advanced they do not go to work, just hanging around at the neighborhood. The log says "squad stalker_sim_squad_advanced0769 has no target". If I do my own squad through squad_descr and prescribe target_smart = rod_sim_1 they start work. I do not understand then why at other locations do not have such errors, because the standard squads simply is no such option.
And the second problem in this area. It did not get to make logic to sleep stalker. My script:
Code: Select all
suitable = true
active = sleeper@sleep_1
prior = 65
Code: Select all
path_walk = rod_sim_1_sleep_1_walk
In the SDK I create a way with two points and just as well named it, but it does not work. I tried to cut in to the config path_walk = sleep_1_walk
I tried to create the same look or the way to call path_main = sleep_1_walk but nothing changes. Maximum I see the error of incorrectly named path. By the way, animpoints from these files work correctly.
P.S. Sorry for the wall of text, I just really do not have anybody else to turn
All pretend to be clever programmers and modders, but no one knows anything. You are my last hope. I'm not asking to solve all this for me, but maybe you know at least something from this list, and you can help me. Regards.