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Call of Chernobyl [Developer Assets & Repo]

Posted: 29 Sep 2015, 18:44
by Alundaio
The config and script repo has now been made public.

https://bitbucket.org/revo_lucas/call-of-chernobyl

Very important! dev_build branch is the main branch. Only look at this one! If you do not have a git client, but still want to download the repo, go to downloads page go to branches tab. Then download dev_build individually

Everyone should have, by default, Read-only access with the ability to fork and clone. If you would like to contribute fixes or changes PM me for write access. Binary assets and everything that is not in text-format is not handled by this repo. Binary assets for the current dev_build can be found here: https://www.dropbox.com/sh/k6isrb8xjyks ... DJCna?dl=0

Re: Call of Chernobyl [BitBucket Repo]

Posted: 04 Oct 2015, 19:39
by Alundaio
https://www.dropbox.com/sh/k6isrb8xjyks ... DJCna?dl=0

Dropbox assets that should always be up-to-date with the lastest repo commits on dev_build branch. The readme contains latest changes.

Re: Call of Chernobyl [Developer Assets & Repo]

Posted: 17 Oct 2016, 11:11
by Xetra
Hi. First of all, sorry for my English.
I wanna know when u are going to upload files for SDK editor of CoC 1.4.10? Its impossible to split all.spawn to level.spawn for each location to use it in Level Editor, so i just hope that i'll can use ready files.

Re: Call of Chernobyl [Developer Assets & Repo]

Posted: 17 Oct 2016, 11:59
by Bangalore
It will happen this week, i waited until now for problems and error reports with spawn.

Re: Call of Chernobyl [Developer Assets & Repo]

Posted: 17 Oct 2016, 13:15
by Xetra
Bangalore wrote:It will happen this week, i waited until now for problems and error reports with spawn.

Well, that's good. Where can i follow the latest updates about this?

Re: Call of Chernobyl [Developer Assets & Repo]

Posted: 17 Jan 2017, 00:33
by Alundaio
Dropbox sharing has been disabled for account. But now CoC assets are available through Google Drive: https://drive.google.com/open?id=0B0zCa ... E5kOFNSNms

The assets folder will always be up-to-date for the latest commits here: https://bitbucket.org/revo_lucas/call-of-chernobyl