Call of Chernobyl [Developer Assets & Repo]

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Alundaio
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Call of Chernobyl [Developer Assets & Repo]

Postby Alundaio » 29 Sep 2015, 18:44

The config and script repo has now been made public.

https://bitbucket.org/revo_lucas/call-of-chernobyl

Very important! dev_build branch is the main branch. Only look at this one! If you do not have a git client, but still want to download the repo, go to downloads page go to branches tab. Then download dev_build individually

Everyone should have, by default, Read-only access with the ability to fork and clone. If you would like to contribute fixes or changes PM me for write access. Binary assets and everything that is not in text-format is not handled by this repo. Binary assets for the current dev_build can be found here: https://www.dropbox.com/sh/k6isrb8xjyks ... DJCna?dl=0
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

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Alundaio
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Re: Call of Chernobyl [BitBucket Repo]

Postby Alundaio » 04 Oct 2015, 19:39

https://www.dropbox.com/sh/k6isrb8xjyks ... DJCna?dl=0

Dropbox assets that should always be up-to-date with the lastest repo commits on dev_build branch. The readme contains latest changes.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

Xetra
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Re: Call of Chernobyl [Developer Assets & Repo]

Postby Xetra » 17 Oct 2016, 11:11

Hi. First of all, sorry for my English.
I wanna know when u are going to upload files for SDK editor of CoC 1.4.10? Its impossible to split all.spawn to level.spawn for each location to use it in Level Editor, so i just hope that i'll can use ready files.
Last edited by Xetra on 17 Oct 2016, 12:13, edited 1 time in total.

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Bangalore
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Re: Call of Chernobyl [Developer Assets & Repo]

Postby Bangalore » 17 Oct 2016, 11:59

It will happen this week, i waited until now for problems and error reports with spawn.
"Some sort of pressure must exist; the artist exists because the world is not perfect. Art would be useless if the world were perfect, as man wouldn’t look for harmony but would simply live in it. Art is born out of an ill-designed world."

Xetra
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Joined: 17 Oct 2016, 11:00

Re: Call of Chernobyl [Developer Assets & Repo]

Postby Xetra » 17 Oct 2016, 13:15

Bangalore wrote:It will happen this week, i waited until now for problems and error reports with spawn.

Well, that's good. Where can i follow the latest updates about this?

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Alundaio
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Re: Call of Chernobyl [Developer Assets & Repo]

Postby Alundaio » 17 Jan 2017, 00:33

Dropbox sharing has been disabled for account. But now CoC assets are available through Google Drive: https://drive.google.com/open?id=0B0zCa ... E5kOFNSNms

The assets folder will always be up-to-date for the latest commits here: https://bitbucket.org/revo_lucas/call-of-chernobyl
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."


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