Frequently Asked Questions

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Alundaio
S.T.A.L.K.E.R.
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Joined: 26 May 2012, 22:26

Frequently Asked Questions

Postby Alundaio » 27 May 2015, 22:22

Call of Chernobyl - FAQ

  • Q: How do I install Call of Chernobyl?
  • A: Call of Chernobyl is packaged inside an installer. Simply run the executable and follow the steps on screen. It is not recommended to have your install located in Program Files where your OS is installed. The installer also requires you to have a legal copy of Call of Pripyat installed on your system, this doesn't matter if it's GoG, Steam or boxed versions of the game.
    CoC is a standalone and use it's own engine, don't install it over CoP.
    If you downloaded the installer from Mega, it will rename the setup.exe. Make sure it has the same name as the other files.
    Make sure the installer files are all named as follows:
      S.T.A.L.K.E.R._-_Call_of_Chernobyl_setup-1.bin
      S.T.A.L.K.E.R._-_Call_of_Chernobyl_setup-2.bin
      S.T.A.L.K.E.R._-_Call_of_Chernobyl_setup-3.bin
      S.T.A.L.K.E.R._-_Call_of_Chernobyl_setup-4.bin
      S.T.A.L.K.E.R._-_Call_of_Chernobyl_setup-5.bin
      S.T.A.L.K.E.R._-_Call_of_Chernobyl_setup.exe
    Change the default installation path to a new, dedicated folder. Preferably out of the program files folder (or you'll have to launch the game as administrator).
  • Q: The installer is not working properly on my system, is there a workaround?
  • A: Some anti-virus software flags installers created with innosetup as a virus. Our installer is not digitally signed and some users have reported xrParticles.dll being silently removed by their anti-virus software. This is most likely a false positive. Also, people have reported the failure to detect CoP installation in your Windows registry. If you have any of these problems, download Innounp which will allow you to unpack the installation manually.

  • Q: Does Call of Chernobyl have Windows XP support?
  • A: Sorry, there is no Windows XP support at this time. The OS is 13 years old. The engine binaries were compiled on Visual Studio 2013 which only has support for Windows XP SP3 and only if it is compiled with certain settings. Someone who has worked on Open Xray did give the bins built with these settings to a Win XP SP3 user at one point but it would not run on his system. We also do not have any team members who use this outdated Operating System.

  • Q: What are the system requirements?
  • A: Windows XP is not currently supported. Although the engine supports DirectX 8, I strongly recommend not using it since there are crash-related shader errors on some maps when using this renderer that we do not intend to fix.
      Windows Vista
      4GB RAM
      Intel Core 2 Duo E7400 / AMD Athlon 64 X2 5600+
      512 MB DirectX® 9.0c compatible card / NVIDIA® GeForce™ 9800 GTX / ATI Radeon™ HD 4850

  • Q: How do I report issues or bugs?
  • A: Please sign up for the bugtracker site.
    • please try to report all issues to the bugtracker as coherently as possible. It's fairly easy to use - simply create an account, login, then click the Report Issue link. Fill out the form with the best description as possible. Copy & Paste crash log if applicable. If you can visually see the issue please attach a screenshot to report or post a link to an image. For any serious issues, like repeatable crashes, corrupt saves or game breaking bugs report them in the Bugs thread as well. If you manage to get a save right before a reproducible bug, attach it to your bug report.
    • Your crash log should be located in your appdata folder. If you can't find it look in fsgame.ltx in your main game directory and the key '$app_data_root$' should tell you the exact directory. You should find a logs folder in that directory with the xray_*.log. You can also find your screenshot and savegame directory this way, too.

  • Q: How do I change in-game keybinds for many of the added scripted features?
  • A: In Call of Chernobyl\gamedata\axr_options.ini you will find a [global_keybind] section. Here is where you can change keybinds for certain events. This is a list of valid key names:

      Code: Select all

      DIK_0
      DIK_1
      DIK_2
      DIK_3
      DIK_4
      DIK_5
      DIK_6
      DIK_7
      DIK_8
      DIK_9
      DIK_A
      DIK_ADD
      DIK_APOSTROPHE
      DIK_APPS
      DIK_AT
      DIK_AX
      DIK_B
      DIK_BACK
      DIK_BACKSLASH
      DIK_C
      DIK_CAPITAL
      DIK_CIRCUMFLEX
      DIK_COLON
      DIK_COMMA
      DIK_CONVERT
      DIK_D
      DIK_DECIMAL
      DIK_DELETE
      DIK_DIVIDE
      DIK_DOWN
      DIK_E
      DIK_END
      DIK_EQUALS
      DIK_ESCAPE
      DIK_F
      DIK_F1
      DIK_F10
      DIK_F11
      DIK_F12
      DIK_F13
      DIK_F14
      DIK_F15
      DIK_F2
      DIK_F3
      DIK_F4
      DIK_F5
      DIK_F6
      DIK_F7
      DIK_F8
      DIK_F9
      DIK_G
      DIK_GRAVE
      DIK_H
      DIK_HOME
      DIK_I
      DIK_INSERT
      DIK_J
      DIK_K
      DIK_KANA
      DIK_KANJI
      DIK_L
      DIK_LBRACKET
      DIK_LCONTROL
      DIK_LEFT
      DIK_LMENU
      DIK_LSHIFT
      DIK_LWIN
      DIK_M
      DIK_MINUS
      DIK_MULTIPLY
      DIK_N
      DIK_NEXT
      DIK_NOCONVERT
      DIK_NUMLOCK
      DIK_NUMPAD0
      DIK_NUMPAD1
      DIK_NUMPAD2
      DIK_NUMPAD3
      DIK_NUMPAD4
      DIK_NUMPAD5
      DIK_NUMPAD6
      DIK_NUMPAD7
      DIK_NUMPAD8
      DIK_NUMPAD9
      DIK_NUMPADCOMMA
      DIK_NUMPADENTER
      DIK_NUMPADEQUALS
      DIK_O
      DIK_P
      DIK_PAUSE
      DIK_PERIOD
      DIK_PRIOR
      DIK_Q
      DIK_R
      DIK_RBRACKET
      DIK_RCONTROL
      DIK_RETURN
      DIK_RIGHT
      DIK_RMENU
      DIK_RSHIFT
      DIK_RWIN
      DIK_S
      DIK_SCROLL
      DIK_SEMICOLON
      DIK_SLASH
      DIK_SPACE
      DIK_STOP
      DIK_SUBTRACT
      DIK_SYSRQ
      DIK_T
      DIK_TAB
      DIK_U
      DIK_UNDERLINE
      DIK_UNLABELED
      DIK_UP
      DIK_V
      DIK_W
      DIK_X
      DIK_Y
      DIK_YEN
      DIK_Z

  • Q: How do I enable extra Debugging or Spawner menu?
  • A: If you need to enable extra debugging features, put -dbg in the command line options for your shortcut to Stalker-CoC.exe. It should look like this. Using this command line will enable the use of g_god and g_unlimited_ammo in the developer console. It will also print out more much better stack traces in the crash log.
    • Press 'S' in main menu to open the Debug UI. Here you can find a new console with many commands, simply type and enter 'help'. The panel on the right has a spawner and even a jump to level selection list.
    • Additional debugging to log for the lua scripts can be done using Notepad++. Simply 'Find and Replace' all --alun_utils.debug_write with alun_utils.debug_write.
    • By default you can now reload system_ini() by pressing numpad0 in main menu. This means you can see most changes immediately after loading your game without ever having to restart XrEngine. This is fantastic for weapon ltx editing, icon positioning and much more!
    • DO NOT use the developer console command jump_to_level, use xrs_debug_tools level jumper instead. You can find this in the Advanced tab. There are issues with the dev jump_to_level that breaks things.
    • The Icon Editor can be accessed without going in-game by pressing 'S' in main menu. This allows you to edit the offsets of icons. You must place new item sections in ui_debug_main.script for you to see them in the list.
    • In-game you can press, by default, Insert and it will display the Attachable Items Offset editor. Simply stand next to any stalker and press 'Attach' after selecting an item section from the drop-down list. These sections are read directly from the m_stalker.ltx attachable_items field. Beware that editing the offset fields will auto-save. Either backup your files or use some sort of subversion control (ie. GitHub) when using these tools!

  • Q: What additional engine features did you add?
  • A: You can find an accurate list of engine features here.

  • Q: Does Call of Chernobyl feature or support multiplayer?
  • A: No. Call of Chernobyl was designed as a singleplayer modification to Call of Pripyat with no plans otherwise.

  • Q: Is mod X compatible with Call of Chernobyl?
  • A: Call of Chernobyl should be compatible with texture-only mods. Any mod that alters configs, scripts, all.spawn or any level data will not be compatible without actively merging necessary changes.

  • Q: Can I change factions or my character name?
  • A: Call of Chernobyl does not have such features in-game. But you are welcome to change your faction or name through gamedata\axr_options.ini. Here is an example:

      Code: Select all

      [temp]
      new_game_character_name = Alundaio
      new_game_faction = dolg
    • Simply load your save and the changes will take effect. Here are a list of valid faction names:

      Code: Select all

      stalker
      bandit
      csky
      dolg
      freedom
      army
      monolith
      ecolog
      killer

  • Q: How did you create the UI icons?
  • A: All the icons were processed with a plugin called AA's Assistant for Paint.net. You can find it here. Specific settings depend on the icon. For firerarms, you may want to select everything but the trigger.

  • Q: Can I change FOV?
  • A: Yes. Bring up developer console. Type 'fov <number>' or 'hud_fov <number>'

  • Q: I have poor performance, what should I do?
  • A: First make sure Grass Density Detail is low as possible. If so, disable Sun Shadows. Considering playing on DX9 enhanced, aka Enhanced Dynamic Lighting (renderer 2.5) if you aren't already.

  • Q: Graphically looks like the game is running in DX8 with very poor lighting and brightness, what should I do?
  • A: Go into Atmosfear options and click reset to default settings button in the options tab.

  • Q: Will this have Misery or COMPLETE support and would it be simple to combine?
  • A: Seriously, get the hell out of here and don't come back.

  • Q: DX10 and DX11 no longer show up in game settings renderer list, how do I fix this?
  • A: First make sure you are not using SweetFX as older version are DX9 only. If not then the cause is unknown and seems to only happen for certain GPU chipsets or maybe it's a Windows Update. Pass -perfhud_hack in the command line; it is a workaround

  • Q: What is the AI Die in Anomaly feature in gameplay options?
  • A: It allows NPC to be affected and damaged by anomalies. Use at your own risk as this is disabled by default because it can cause you to fail tasks because a quest NPC died in an anomaly or have other consequences.

  • Q: What is the mechanic feature in gameplay options?
  • A: When this is enabled, the mechanic will take your weapons when you repair or upgrade for a short amount of in-game time. This is an optional gameplay feature that sort of forces you to switch between backup equipment while your things are at the mechanic.

  • Q: What is Ironman mode?
  • A: When you die all your saves linked to your current character are removed.

  • Q: The game keeps crashing on level load for some levels with an Out Of Memory error, specifically Trucks Cemetery. How can I fix this?
  • A: If you use a lot of addons that add hi-res texturers and meshes, then chances are you are running out of GPU RAM on prefetch. Pass -noprefetch through your shortcut to disable prefetching; this is a workaround.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

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