Help and Tips about Alundiao Debug Tools

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olivius74
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Re: Help and Tips about Alundiao Debug Tools

Postby olivius74 » 12 Oct 2015, 11:15

Hello Alundiao

I can't found the topic where you present the edit tools .
Is there a little help for this tool,please?

http://imgur.com/iARwCms

I want to add a weapon,can I modify the ui_icon with your new tool (or need SIE ).

Cheers

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Alundaio
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Re: Help and Tips about Alundiao Debug Tools

Postby Alundaio » 12 Oct 2015, 21:27

Icon Editor within the debug menu will only allow you to change icon coordinates and adjust weapon addon offsets. Use this if you are using existing icons or after you add a new icon to your ui_equipment_icons.dds

viewtopic.php?f=34&t=373

OXR Texture Tool will allow you to create individual icons from a ui_equipment_icons.dds. This allows you to merge many ui_equipment_icon sheets together by unpacking them and then repacking them.

I'm moving this tread because others might find it useful.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

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olivius74
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Re: Help and Tips about Alundiao Debug Tools

Postby olivius74 » 13 Oct 2015, 12:49

Hello

Thank you very much!
Perfect .Now I need learn your OXR texture.

Best Regard

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olivius74
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Re: Help and Tips about Alundiao Debug Tools

Postby olivius74 » 20 Oct 2015, 15:38

Hello

Sorry once again ,but how I can increase the time of quests?
If I travel a little before going task,rapidly (too for me :) ),quest fail.

I can't found the time variable :oops:

Good evening

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Alundaio
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Re: Help and Tips about Alundiao Debug Tools

Postby Alundaio » 20 Oct 2015, 19:58

Which tasks are failing? None of them are timed. Bounty Hunter task will fail if your target dies and "attack base" type quests fail if the target leaves.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

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olivius74
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Re: Help and Tips about Alundiao Debug Tools

Postby olivius74 » 21 Oct 2015, 04:39

Ah thank you,sorry I thought it was time...I was a target to capture Zone in Military Warehouse and I thought I was not faster...
My target leaves certainly.
Thank's for "light me"

Cheers

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Alundaio
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Re: Help and Tips about Alundiao Debug Tools

Postby Alundaio » 21 Oct 2015, 13:47

Target shouldn't leave, I will look into it. These tasks try to force squads to stay at a smart.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

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olivius74
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Re: Help and Tips about Alundiao Debug Tools

Postby olivius74 » 22 Oct 2015, 09:21

Hello

I'm very happy because ,finally ,I managed to run a really awesome tool,a GPS-Compass for CoC.
More precisely,the device is determining the geographical coordinates, direction, distance,altitude ,hour and true solar time.

I think it could be a great quest item, give as recompense for example, by a techician or ... the Doctor!

But I can't make it work on all maps,because I need some more informations on World Map of CoC game,
and also coordinates bound_rec.

1 Do you know what exactly coordinates used for Pripyat?

Exemple:

[pripyat]
global_rect = 580.0, 564.0, 954.0, 938.000000


And do you know where I can find these infos ,please : bound_rect = x, x, x, x for each map in CoC game?

Seems the module need a reference point,exactly in the game, to have the others corrects.


2 What is the scale of the global map of CoC game?

I Need info like that :

1 : size in meters of bound_rect
2 : pixel size of global_rect

And now a division 1/2 with these two values ,give the meters per pixel on the global map.

I wonder once again,please , if someone knows and have these informations...It will be so genious!

Look in game :

Image

http://i.imgur.com/VLPysKf.jpg

http://i.imgur.com/PuwvM85.jpg

http://i.imgur.com/OhN5lfz.jpg

Good afternoom
Best Regards Dear awesome Modders here...I need your :idea: ...
as usual... :oops:

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Bangalore
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Re: Help and Tips about Alundiao Debug Tools

Postby Bangalore » 23 Oct 2015, 05:47

You find bound_rect values in gamedata\levels\map\level.ltx, global_rect values in gamedata\configs\game_maps_single.ltx.
The full global map's bound_rect = 0.0, 0.0, 1024, 2634.0, from game_maps_single.ltx.
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olivius74
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Re: Help and Tips about Alundiao Debug Tools

Postby olivius74 » 23 Oct 2015, 09:45

Thank you so much!
I thought it should be in ...all.spawn,but I was very confused.
sorry to don't think about these files.

So I will try to configure it well everywhere in CoC maps.

Thank's again
Good afternoon


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