However, when the game starts it immediately crashes with this:
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: rx_ai.script:254: attempt to call field 'set_scheme' (a nil value)
[ 9|-1] (no value):
[ 8|-2] (string): `attempt to call field 'set_scheme' (a nil value)'
[ 7|-3] (string): `rx_ff'
[ 6|-4] (string): `rx_ff'
[ 5|-5] (userdata): userdata (7510EB40)
[ 4|-6] (userdata): userdata (75105998)
[ 3|-7] (nil): nil
[ 2|-8] (userdata): userdata (75105998)
[ 1|-9] (userdata): userdata (7510EB40)
All I did was plunk rx_ff.script into the scripts folder and add it to load_schemes and enable_schemes in rx_ai.script. I also put rx_utils.script in there since rx_ff uses it.
Here's rx_ai.script: http://pastebin.com/US2yXdSm
Here's rx_ff.script: http://pastebin.com/Y7CKEj4k
And here is a directory that has both the CS and COP versions of Rulix AI: http://rghost.net/users/rulix/releases
I'm assuming there's something in rx_ff.script that does not compute with CS. If you'd be willing to take a look I'd really appreciate it but I realize you're very busy and may not be all that familiar with CS scripts so if not I understand.
I really was hoping to get rx_ff working in CS as friendly fire is a major problem in CS that I've never seen solved. I get shot by my own faction buddies all the time by mistake.