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Accurate list of features for Prypiat Reborn?

Posted: 21 Jul 2014, 17:58
by that guy

may I have an up-to-date list of the features of Prypiat Reborn, please?
This may be the best STALKER mod around, but I don't know what it is about in detail :oops:

Thank you for your time

Re: Accurate list of features for Prypiat Reborn?

Posted: 22 Jul 2014, 16:36
by Alundaio
I don't have anything other then what is in the Readme. The readme should be pretty detailed for most important features. The changelog at the bottom also has such relevant information.

Re: Accurate list of features for Prypiat Reborn?

Posted: 23 Jul 2014, 19:30
by that guy

I downloaded version 1.14.8 FULL
I have read the README.txt. The list of features is impressive. I have lot of questions, but I can figure out most of the answers by myself.

Instead I am very curious about two points. Right now I don't have Call of Prypiat installed (I'm recoveringr from a hard disk change and everything is still 'floating' around) and I thought maybe you could tell me a bit more about them?

I quote the readme:
A-Life Enhancements:
- Cut Mutants
- Zombie, Fracture, Rat and Cat have been added to the game

- Many new meshes and textures for existing mutants.

- More variety of simulation squads will spawn

- Revamped safe zones and no weapon zones

- Squads now select highest priority target during an emission

- Hundreds of lines of new dialog written by Damjan Cvetkov-Dimitrov

- Integrated Atmosfear by Cromm Cruac

- Integrated Close Captioning by TSL16-Bit

- Integrated radio playlist system

- Integrated Unofficial Patch 0.3 by Jurok

- Mutant looting with a dozen new mutant items added

- Equipment Repair system with UI

- New release body manager

- Optional Mechanic repair system
- Toggable within Game tab of the Options Menu
- It now takes time to get things repaired or upgraded.

- Many, many bugfixes; Maybe even additional bugs!

Q: Can I disable the mutants you have reinstated if -by any chance- I decide I don't want them? (if yes, how should I do it?)

Q: What is this Equipment Repair system (with UI) that you mention? I recall the game already makes you repair your equipment, so I don't think I understand what you mean.

One more.
Q: Looks to me that you do not modify the weapons in any way. If I wanted realistic gun names and proper ironsight alignment, what mod would you recommend for best results and compatibility with your Prypiat Reborn?

Thank you again : )

Re: Accurate list of features for Prypiat Reborn?

Posted: 24 Jul 2014, 17:41
by Alundaio
1: To remove the spawns of the cut mutants you can simply replace/remove all the ltx files in gamedata\configs\scripts\<level_name>\ possibly with ones from the beta version of Pripyat Reborn. Those files have altered respawn sections and it would be safe to remove/replace them.

2: There is an optional feature where mechanics take your equipment for a short amount of time (few hours). But it is off and no longer supported because of an issue I could not fix due to engine limitation.

3: There was a Original Weapons Renewal addon for Pripyat Reborn. It should still be available on the download page. If you have trouble accessing the file let me know.