Outfit Immunities

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Alundaio
S.T.A.L.K.E.R.
Posts: 1368
Joined: 26 May 2012, 22:26

Outfit Immunities

Postby Alundaio » 06 Mar 2014, 06:59

How do they work?

I'm still dying with this by head shots:

Code: Select all

[sect_god_outfit_immunities]
burn_immunity            = 0
strike_immunity            = 0
shock_immunity            = 0
wound_immunity            = 0
radiation_immunity         = 0
telepatic_immunity         = 0
chemical_burn_immunity      = 0
explosion_immunity         = 0
fire_wound_immunity         = 0

[god_outfit]:outfit_base
GroupControlSection   = spawn_group
discovery_dependency =
$spawn          = "outfit\novice_outfit"
;$prefetch       = 32
class         = E_STLK
cform           = skeleton
visual          = dynamics\outfit\novice_outfit
actor_visual   = actors\stalker_hero\stalker_hero_novice_1.ogf
player_hud_section   = actor_hud_01

ef_equipment_type   = 5

inv_name         = novice_outfit_name
inv_name_short      = novice_outfit_name
description         = novice_outfit_description
inv_weight         = 0

inv_grid_width      = 2
inv_grid_height    = 2
inv_grid_x         = 0
inv_grid_y         = 18

upgr_icon_x         = 636
upgr_icon_y         = 0
upgr_icon_width      = 303
upgr_icon_height      = 162

full_icon_name      = npc_icon_novice_outfit

cost            = 500
slot            = 6
full_scale_icon      = 0,11

helmet_avaliable      = false
immunities_sect         = sect_god_outfit_immunities
power_loss            = 0

burn_protection             = 1.0
shock_protection             = 1.0
radiation_protection          = 1.0
chemical_burn_protection       = 1.0
telepatic_protection          = 1.0
strike_protection             = 1.0
explosion_protection          = 1.0
wound_protection            = 1.0

hit_fraction_actor            = 0
bones_koeff_protection          = actor_armor_exo



Seems to work against most guns okay but minigun is insta-kill.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

r_populik
Scavenger
Posts: 47
Joined: 07 Aug 2012, 03:22

Re: Outfit Immunities

Postby r_populik » 06 Mar 2014, 08:45

You want to get immortal this way ? I prefer to set a very high value (ie.1000) for health restore in actor.ltx.

User avatar
Alundaio
S.T.A.L.K.E.R.
Posts: 1368
Joined: 26 May 2012, 22:26

Re: Outfit Immunities

Postby Alundaio » 06 Mar 2014, 09:06

I want something that can be toggleable. The weapon damages in your mod make it impossible for me to survive with both debug god mode and the god_outfit against certain weapons. The minigun and sniper rifles are instant death. I don't understand.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

r_populik
Scavenger
Posts: 47
Joined: 07 Aug 2012, 03:22

Re: Outfit Immunities

Postby r_populik » 06 Mar 2014, 09:32

What version of OWR2 mod are you currently using?


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