Pripyat Reborn [discussion]

User avatar
Alundaio
S.T.A.L.K.E.R.
Posts: 1368
Joined: 26 May 2012, 22:26

Re: Pripyat Reborn [discussion]

Postby Alundaio » 23 Dec 2013, 16:57

DanielRS wrote:Thank you! That worked. I loved the fact that this mod works as a plugin and doesn't modify any original files, that's great.

Edit: The game engine crashes when an emission is going to start, tried 3 times already and always crashes. The debug thing said something about xrCore.dll.



What are your settings? Can you copy&paste your atmosfear_options.ini, please.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

DanielRS
Scavenger
Posts: 5
Joined: 22 Dec 2013, 19:53

Re: Pripyat Reborn [discussion]

Postby DanielRS » 23 Dec 2013, 19:08

Im using the default included in your mod:

Code: Select all

[list_fallout_fate]
list_fate_poison = 0
list_fate_none = 1
[list_blowout_task]
list_task_give = 0
list_task_none = 1
[atmosfear_preset_length_short]
jupiter_period_good_length = 3
jupiter_period_bad_length = 3
zaton_period_good_length = 3
zaton_period_bad_length = 3
pripyat_period_bad_length = 3
pripyat_period_good_length = 3
[list_blowout_fate]
list_fate_killatwave = 1
list_fate_killatend = 0
list_fate_explode = 3
list_fate_turntozombie = 2
[atmosfear_preset_length_long]
jupiter_period_good_length = 12
jupiter_period_bad_length = 12
zaton_period_good_length = 12
zaton_period_bad_length = 12
pripyat_period_bad_length = 12
pripyat_period_good_length = 12
[list_weather_length_presets]
list_weather_length_preset_short = 1
list_weather_length_preset_default = 0
list_weather_length_preset_custom = 3
list_weather_length_preset_long = 2
[atmosfear_preset_balance_good]
jupiter_period_bad = foggy_rainy
jupiter_period_good = clear
zaton_period_bad = foggy_rainy
zaton_period_good = clear
pripyat_period_bad = foggy_rainy
pripyat_period_good = clear
[list_periods]
list_periods_stormy = 5
list_periods_clear = 0
list_periods_rainy = 4
list_periods_foggy_rainy = 3
list_periods_clear_foggy = 1
list_periods_foggy = 2
[list_weather_balance_presets]
list_weather_balance_preset_bad = 2
list_weather_balance_preset_default = 0
list_weather_balance_preset_good = 1
list_weather_balance_preset_custom = 3
[list_fallout_freq]
list_freq_48 = 2
list_freq_24 = 1
list_freq_12 = 0
list_freq_96 = 3
[list_fallout_warning]
list_warning_siren = 0
list_warning_none = 1
[list_psi_storm_freq]
list_freq_48 = 2
list_freq_24 = 1
list_freq_12 = 0
list_freq_96 = 3
[list_psi_storm_warning]
list_warning_siren = 0
list_warning_none = 1
[atmosfear_preset_length_default]
jupiter_period_good_length = 8
jupiter_period_bad_length = 4
zaton_period_good_length = 6
zaton_period_bad_length = 6
pripyat_period_bad_length = 8
pripyat_period_good_length = 4
[atmosfear_preset_balance_default]
jupiter_period_bad = foggy_rainy
jupiter_period_good = clear
zaton_period_bad = rainy
zaton_period_good = clear_foggy
pripyat_period_bad = stormy
pripyat_period_good = clear_foggy
[atmosfear_current_parameters]
opt_jupiter_period_good_length = 3
opt_pripyat_period_good_length = 3
opt_blowout_task = give
opt_zaton_period_good = clear
opt_pripyat_period_bad_length = 3
opt_pripyat_period_bad = foggy_rainy
opt_moon_phase = 8days
opt_enable_blowout = 1
opt_blowout_fate = turntozombie
opt_psi_storm_fate = kill
opt_fallout_warning = siren
opt_jupiter_period_bad_length = 3
opt_jupiter_period_bad = foggy_rainy
opt_psi_storm_task = give
opt_zaton_period_bad_length = 3
opt_psi_storm_warning = siren
opt_enable_fallout = 1
opt_blowout_freq = 48
opt_fallout_freq = 12
opt_fallout_task = give
opt_pripyat_period_good = clear
opt_zaton_period_good_length = 3
opt_enable_psi_storm = 0
opt_weather_balance_presets = balance_good
opt_psi_storm_freq = 24
opt_fallout_fate = poison
opt_zaton_period_bad = foggy_rainy
opt_weather_length_presets = length_short
opt_god_mode = false
opt_blowout_warning = radio_siren
opt_jupiter_period_good = clear
opt_night_brightness = slight
[list_psi_storm_fate]
list_fate_none = 2
list_fate_kill = 0
list_fate_turntozombie = 1
[atmosfear_preset_balance_bad]
jupiter_period_bad = stormy
jupiter_period_good = clear_foggy
zaton_period_bad = stormy
zaton_period_good = clear_foggy
pripyat_period_bad = stormy
pripyat_period_good = clear_foggy
[atmosfear_default_parameters]
opt_jupiter_period_good_length = 8
opt_pripyat_period_good_length = 4
opt_blowout_task = give
opt_zaton_period_good = clear_foggy
opt_pripyat_period_bad_length = 8
opt_pripyat_period_bad = stormy
opt_moon_phase = 8days
opt_weather_balance_presets = balance_default
opt_zaton_period_bad = rainy
opt_psi_storm_fate = kill
opt_fallout_warning = siren
opt_god_mode = false
opt_jupiter_period_bad = foggy_rainy
opt_enable_blowout = 1
opt_fallout_task = give
opt_psi_storm_warning = siren
opt_enable_fallout = 1
opt_zaton_period_bad_length = 6
opt_blowout_fate = turntozombie
opt_fallout_freq = 12
opt_pripyat_period_good = clear_foggy
opt_zaton_period_good_length = 6
opt_enable_psi_storm = 1
opt_blowout_freq = 48
opt_psi_storm_freq = 24
opt_fallout_fate = poison
opt_jupiter_period_bad_length = 4
opt_weather_length_presets = length_default
opt_psi_storm_task = give
opt_blowout_warning = radio_siren
opt_jupiter_period_good = clear
opt_night_brightness = slight
[atmosfear_option_names]
kill = st_list_fate_kill
explode = st_list_fate_explode
nowarning = st_list_warning_none
clear_foggy = st_list_periods_clear_foggy
siren = st_list_warning_siren
foggy_rainy = st_list_periods_foggy_rainy
turntozombie = st_list_fate_turntozombie
balance_bad = st_list_weather_balance_preset_bad
dontgive = st_list_task_none
slight = st_list_night_brightness_slight
balance_good = st_list_weather_balance_preset_good
96 = st_list_freq_96
unhurt = st_list_fate_none
poison = st_list_fate_poison
killatwave = st_list_fate_killatwave
48 = st_list_freq_48
length_custom = st_list_weather_length_preset_custom
medium = st_list_night_brightness_medium
balance_custom = st_list_weather_balance_preset_custom
length_default = st_list_weather_length_preset_default
clear = st_list_periods_clear
killatend = st_list_fate_killatend
radio = st_list_warning_radio
killorturn = st_list_fate_killorturn
dark = st_list_night_brightness_dark
balance_default = st_list_weather_balance_preset_default
bright = st_list_night_brightness_bright
stormy = st_list_periods_stormy
length_long = st_list_weather_length_preset_long
24 = st_list_freq_24
rainy = st_list_periods_rainy
foggy = st_list_periods_foggy
length_short = st_list_weather_length_preset_short
12 = st_list_freq_12
radio_siren = st_list_warning_radio_siren
give = st_list_task_give
[list_fallout_task]
list_task_give = 0
list_task_none = 1
[list_blowout_freq]
list_freq_48 = 2
list_freq_24 = 1
list_freq_12 = 0
list_freq_96 = 3
[list_psi_storm_task]
list_task_give = 0
list_task_none = 1
[list_night_brightness]
list_night_brightness_bright = 3
list_night_brightness_dark = 0
list_night_brightness_slight = 1
list_night_brightness_medium = 2
[list_blowout_warning]
list_warning_radio_siren = 0
list_warning_radio = 1
list_warning_siren = 2
list_warning_none = 3

User avatar
Alundaio
S.T.A.L.K.E.R.
Posts: 1368
Joined: 26 May 2012, 22:26

Re: Pripyat Reborn [discussion]

Postby Alundaio » 23 Dec 2013, 19:11

Can you post your xray crash log after this happens? You can find it in _appdata_\logs\
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

DanielRS
Scavenger
Posts: 5
Joined: 22 Dec 2013, 19:53

Re: Pripyat Reborn [discussion]

Postby DanielRS » 23 Dec 2013, 19:27

Alundaio wrote:Can you post your xray crash log after this happens? You can find it in _appdata_\logs\


Sure, I started a new game (deleting everything in _appdata_), so if this happens again I'll post the log.

Best regards.

Edit: Here's the log

Code: Select all

* Detected CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz [GenuineIntel], F6/M12/S3, 3398.00 mhz, 22-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 40473 files cached 29 archives, 8460Kb memory used.
Init FileSystem 1.223276 sec
'xrCore' build 3967, Dec 14 2009

EH: C3F91E466048C9CFDE405970F8B6A87B

-----loading d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\configs\system.ltx
-----loading d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\_appdata_\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[3990384 K], reserved[74464 K], committed[129392 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14633 K], process heap[4470 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8369 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Program Files (x86)\Steam\steamapps\common\Stalker Call of Pripyat\bin\
dir[1]=D:\Program Files (x86)\Steam\steamapps\common\Stalker Call of Pripyat\
dir[2]=D:\Program Files (x86)\Steam\steamapps\common\Stalker Call of Pripyat\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\configs\default_controls.ltx"...
[d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\configs\rspec_extreme.ltx"...
[d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\configs\default_controls.ltx"...
[d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1187]: NVIDIA GeForce GTX 760
* GPU driver: 9.18.13.3182
* CREATE: DeviceREF: 14
* Vertex Processor: PURE HARDWARE
*     Texture memory: 3978 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
! Missing ogg-comment, file:  d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\video\bitcomposer.ogg
! Missing ogg-comment, file:  d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file:  d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3761008 K], reserved[113096 K], committed[320136 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[101904 K], process heap[27194 K], game lua[2728 K], render[215 K]
* [x-ray]: economy: strings[8697 K], smem[0 K]
*  0.0 : [  56] $null
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   6] $user$albedo
*  0.0 : [   6] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   7] $user$generic0
*  0.0 : [   5] $user$generic1
*  0.0 : [   2] $user$generic2
*  0.0 : [   4] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   9] $user$material
*  0.0 : [  13] $user$normal
*  0.0 : [ 114] $user$position
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   5] $user$smap_depth
*  0.0 : [   3] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   2] act\act_controller_hit1
*  0.0 : [   2] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   2] fx\fx_gradient
*  0.0 : [   2] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_moon_halo_phase_1
*  0.0 : [   1] fx\fx_moon_halo_phase_2
*  0.0 : [   1] fx\fx_moon_halo_phase_3
*  0.0 : [   1] fx\fx_moon_halo_phase_4
*  0.0 : [   1] fx\fx_moon_halo_phase_5
*  0.0 : [   1] fx\fx_moon_halo_phase_6
*  0.0 : [   1] fx\fx_moon_halo_phase_7
*  0.0 : [   1] fx\fx_moon_phase_1
*  0.0 : [   1] fx\fx_moon_phase_2
*  0.0 : [   1] fx\fx_moon_phase_3
*  0.0 : [   1] fx\fx_moon_phase_4
*  0.0 : [   1] fx\fx_moon_phase_5
*  0.0 : [   1] fx\fx_moon_phase_6
*  0.0 : [   1] fx\fx_moon_phase_7
*  0.0 : [   1] fx\fx_noise
*  0.0 : [   2] fx\fx_noise2
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   2] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_fog
*  0.0 : [   1] fx\fx_sun_gradient
*  0.0 : [   1] fx\fx_sun_halo
*  0.0 : [   1] fx\fx_sun_morning
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   2] fx\fx_volumefog1
*  0.0 : [   2] glow\glow_04
*  0.0 : [   2] glow\glow_fire1
*  0.0 : [   2] glow\glow_orange
*  0.0 : [   2] glow\glow_orange2
*  0.0 : [   2] glow\glow_orange_bright
*  0.0 : [   2] glow\glow_rays
*  0.0 : [   2] glow\glow_white
*  0.0 : [   4] lights\lights_spot01
*  0.0 : [   2] pfx\pfx_ani-explosion-02
*  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   2] pfx\pfx_ani-explosion-02a
*  0.0 : [   2] pfx\pfx_ani-fire01
*  0.0 : [   2] pfx\pfx_ani-smoke-01
*  0.0 : [   2] pfx\pfx_anomaly_1
*  0.0 : [   2] pfx\pfx_anomaly_16
*  0.0 : [   2] pfx\pfx_anomaly_18
*  0.0 : [   2] pfx\pfx_anomaly_19
*  0.0 : [   2] pfx\pfx_anomaly_2
*  0.0 : [   2] pfx\pfx_anomaly_21
*  0.0 : [   2] pfx\pfx_anomaly_23
*  0.0 : [   2] pfx\pfx_anomaly_2_green
*  0.0 : [   2] pfx\pfx_anomaly_3
*  0.0 : [   2] pfx\pfx_anomaly_4
*  0.0 : [   2] pfx\pfx_anomaly_5
*  0.0 : [   2] pfx\pfx_anomaly_6
*  0.0 : [   2] pfx\pfx_anomaly_7
*  0.0 : [   2] pfx\pfx_anomaly_8
*  0.0 : [   2] pfx\pfx_anomaly_88
*  0.0 : [   2] pfx\pfx_anomaly_9
*  0.0 : [   2] pfx\pfx_bloodsplash1
*  0.0 : [   2] pfx\pfx_bloodsplash2
*  0.0 : [   2] pfx\pfx_blurry_cloud
*  0.0 : [   2] pfx\pfx_brick
*  0.0 : [   2] pfx\pfx_bubble
*  0.0 : [   2] pfx\pfx_bubble_1
*  0.0 : [   1] pfx\pfx_bubble_water
*  0.0 : [   2] pfx\pfx_cc_lighting_grad2
*  0.0 : [   2] pfx\pfx_cc_lightings
*  0.0 : [   2] pfx\pfx_concretedebris_01
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*  0.0 : [  66] sky\af3_partly\20-00#small
*  0.0 : [  33] sky\af3_partly\20-30
*  0.0 : [  33] sky\af3_partly\20-30#small
*  0.0 : [  33] sky\af3_partly\21-00
*  0.0 : [  33] sky\af3_partly\21-00#small
*  0.0 : [  33] sky\af3_partly\21-30
*  0.0 : [  33] sky\af3_partly\21-30#small
*  0.0 : [  12] sky\af3_partly\22-00-fm
*  0.0 : [  12] sky\af3_partly\22-00-fm#small
*  0.0 : [   8] sky\af3_partly\22-00-hm
*  0.0 : [   8] sky\af3_partly\22-00-hm#small
*  0.0 : [  12] sky\af3_partly\23-00-fm
*  0.0 : [  12] sky\af3_partly\23-00-fm#small
*  0.0 : [   8] sky\af3_partly\23-00-hm
*  0.0 : [   8] sky\af3_partly\23-00-hm#small
*  0.0 : [  26] sky\af3_rainy\07-00
*  0.0 : [  26] sky\af3_rainy\07-00#small
*  0.0 : [  30] sky\af3_rainy\09-00_19-00
*  0.0 : [  30] sky\af3_rainy\09-00_19-00#small
*  0.0 : [  58] sky\af3_rainy\13-00
*  0.0 : [  58] sky\af3_rainy\13-00#small
*  0.0 : [  24] sky\af3_rainy\15-00
*  0.0 : [  24] sky\af3_rainy\15-00#small
*  0.0 : [  31] sky\af3_rainy\15-00-2
*  0.0 : [  31] sky\af3_rainy\15-00-2#small
*  0.0 : [  44] sky\af3_rainy\16-00
*  0.0 : [  44] sky\af3_rainy\16-00#small
*  0.0 : [  32] sky\af3_rainy\20-00
*  0.0 : [  32] sky\af3_rainy\20-00#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  49] sky\sky_9_cube
*  0.0 : [  49] sky\sky_9_cube#small
*  0.0 : [3306] sky\sky_oblaka
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   1] ui\ui_common
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
* 32.1 : [   1] ui\ui_font_arial_14_1600
* 32.1 : [   1] ui\ui_magnifier2
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_16_1600
* 64.1 : [   1] ui\ui_font_letter_18_1600
* 128.1 : [   1] ui\ui_font_graff_19_1600
* 128.1 : [   1] ui\ui_font_graff_22_1600
* 256.1 : [   1] ui\ui_font_graff_32_1600
* 256.1 : [   1] ui\ui_font_hud_02
* 256.1 : [   1] ui\ui_font_letter_25_1600
* 270.0 : [   1] ui\video_voroni_crop
* 512.1 : [   1] ui\ui_font_graff_50_1600
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_menu
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels_1
* 1024.1 : [   1] ui\ui_atmosfear_options
* 1024.1 : [   1] ui\ui_atmosfear_options_16
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_3
compiling shader deffer_base_bump
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
"d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 112196 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_base_bump_db-hq
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
Loading models...
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
* [prefetch] time:    11778 ms
* [prefetch] memory:  77967Kb
* phase time: 12372 ms
* phase cmem: 192554 K
* phase time: 6 ms
* phase cmem: 192554 K
* Creating new game...
* Loading spawn registry...
* 6463 spawn points are successfully loaded
* New game is successfully created!
* phase time: 3150 ms
* phase cmem: 248330 K
* phase time: 57 ms
* phase cmem: 248369 K
* phase time: 19 ms
* phase cmem: 248369 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 19 ms
* phase cmem: 248402 K
* phase time: 16 ms
* phase cmem: 248402 K
* phase time: 3034 ms
* phase cmem: 349178 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat
compiling shader deffer_base_steep_db-hq
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_db-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_db-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_db-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_steep_db-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_aref_bump_db-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_flat
* phase time: 432 ms
* phase cmem: 350468 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 1059 ms
* phase cmem: 350564 K
* phase time: 103 ms
* phase cmem: 359663 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 45 ms
* phase cmem: 359711 K
* Loading HOM: d:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\levels\zaton\level.hom
* phase time: 924 ms
* phase cmem: 360395 K
* phase time: 17 ms
* phase cmem: 360395 K
* phase time: 13 ms
* phase cmem: 360395 K
* t-report - base: 1779, 812222 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 6593 ms
* phase cmem: 386970 K
* phase time: 40 ms
* phase cmem: 386970 K
* [win32]: free[2215028 K], reserved[151092 K], committed[1828120 K]
* [ D3D ]: textures[870952 K]
* [x-ray]: crt heap[386970 K], process heap[1110548 K], game lua[27543 K], render[242 K]
* [x-ray]: economy: strings[25398 K], smem[10192 K]
! Cannot find saved game ~#i#:after create inv_backpack9821 [zat_hiding_place_56]
! Cannot find saved game ~#i#:after create wpn_abakan9825 [zat_hiding_place_57]
! Cannot find saved game ~#i#:after create krujka9830 [radio_skadovsk_01]
! Cannot find saved game ~#i#:after create priemnik_gorizont9831 [radio_shevchenko_01]
! Cannot find saved game ~#i#:after create zone_teleport9832 [zat_anom_zone_teleport_02]
! Cannot find saved game ~#i#:after create space_restrictor9833 [zat_anom_zone_teleport_02_sr]
! Cannot find saved game ~#i#:after create zone_teleport9834 [zat_anom_zone_teleport_03]
! Cannot find saved game ~#i#:after create space_restrictor9835 [zat_anom_zone_teleport_03_sr]
! Cannot find saved game ~#i#:after create space_restrictor9836 [zat_block_way_2]
! Cannot find saved game ~#i#:after create space_restrictor9837 [zat_to_jup_sr]
! Cannot find saved game ~#i#:after create level_changer9838 [zat_to_jup_lc]
! Cannot find saved game ~#i#:after create zone_mine_gravitational_big9839 [zat_grav_mine_01]
! Cannot find saved game ~#i#:after create zone_mine_gravitational_strong9840 [zat_grav_mine_02]
! Cannot find saved game ~#i#:after create zone_mine_gravitational_big9841 [zat_grav_mine_03]
! Cannot find saved game ~#i#:after create zone_mine_gravitational_big9842 [zat_grav_mine_04]
! Cannot find saved game ~#i#:after create zone_mine_gravitational_big9843 [zat_grav_mine_05]
! Cannot find saved game ~#i#:after create zone_mine_gravitational_big9844 [zat_grav_mine_06]
! Cannot find saved game ~#i#:after create zone_mine_gravitational_big9845 [zat_grav_mine_07]
! Cannot find saved game ~#i#:after create zone_mine_gravitational_big9846 [zat_grav_mine_08]
! Cannot find saved game ~#i#:after create zone_mine_gravitational_big9847 [zat_grav_mine_09]
! Cannot find saved game ~#i#:after create zone_mine_gravitational_big9848 [zat_grav_mine_10]
! Cannot find saved game ~#i#:after create zone_mine_gravitational_big9849 [zat_grav_mine_11]
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_lplanes_1
compiling shader deffer_model_bump_d-hq_1
compiling shader accum_emissivel
compiling shader model_def_lplanes_0
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_2
compiling shader model_env_lq_0
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 401116 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader yuv2rgb
intro_start intro_game
intro_delete ::update_game_intro
* [win32]: free[2102972 K], reserved[143696 K], committed[1947572 K]
* [ D3D ]: textures[884407 K]
* [x-ray]: crt heap[403294 K], process heap[1154383 K], game lua[33556 K], render[1958 K]
* [x-ray]: economy: strings[25885 K], smem[10207 K]
* Saving spawns...
* Saving objects...
* 11065 objects are successfully saved
* Game daniel - beginning of the game.scop is successfully saved to file 'd:\program files (x86)\steam\steamapps\common\stalker call of pripyat\_appdata_\savedgames\daniel - beginning of the game.scop'
! Cannot find saved game ~#i#:saving custom file: _appdata_\savedgames\daniel - beginning of the game.dat
compiling shader yuv2rgb
* [win32]: free[2079348 K], reserved[136820 K], committed[1978072 K]
* [ D3D ]: textures[886157 K]
* [x-ray]: crt heap[408305 K], process heap[1169380 K], game lua[33524 K], render[3601 K]
* [x-ray]: economy: strings[25944 K], smem[10208 K]
* [win32]: free[2082184 K], reserved[136552 K], committed[1975504 K]
* [ D3D ]: textures[886157 K]
* [x-ray]: crt heap[407223 K], process heap[1169415 K], game lua[33557 K], render[3601 K]
* [x-ray]: economy: strings[25944 K], smem[10208 K]
* Saving spawns...
* Saving objects...
* 11064 objects are successfully saved
* Game daniel - quicksave.scop is successfully saved to file 'd:\program files (x86)\steam\steamapps\common\stalker call of pripyat\_appdata_\savedgames\daniel - quicksave.scop'
! Cannot find saved game ~#i#:saving custom file: _appdata_\savedgames\daniel - quicksave.dat
compiling shader deffer_model_flat_3
compiling shader particle_alphaonly
compiling shader model_distort_1
compiling shader model_distort_2
! Cannot find saved game ~#i#:safe released zat_b20_actor13079
* [win32]: free[2017292 K], reserved[161688 K], committed[2015260 K]
* [ D3D ]: textures[885363 K]
* [x-ray]: crt heap[389734 K], process heap[1199120 K], game lua[38906 K], render[7110 K]
* [x-ray]: economy: strings[26279 K], smem[10209 K]
* Saving spawns...
* Saving objects...
* 11201 objects are successfully saved
* Game daniel - getting to the plateau.scop is successfully saved to file 'd:\program files (x86)\steam\steamapps\common\stalker call of pripyat\_appdata_\savedgames\daniel - getting to the plateau.scop'
! Cannot find saved game ~#i#:saving custom file: _appdata_\savedgames\daniel - getting to the plateau.dat
compiling shader yuv2rgb
* [win32]: free[1999364 K], reserved[160004 K], committed[2034872 K]
* [ D3D ]: textures[887839 K]
* [x-ray]: crt heap[394030 K], process heap[1207173 K], game lua[46730 K], render[7987 K]
* [x-ray]: economy: strings[26426 K], smem[10213 K]
* [win32]: free[2000480 K], reserved[160004 K], committed[2033756 K]
* [ D3D ]: textures[887839 K]
* [x-ray]: crt heap[393594 K], process heap[1207184 K], game lua[46731 K], render[7987 K]
* [x-ray]: economy: strings[26426 K], smem[10213 K]
* Saving spawns...
* Saving objects...
* 11466 objects are successfully saved
* Game daniel - quicksave.scop is successfully saved to file 'd:\program files (x86)\steam\steamapps\common\stalker call of pripyat\_appdata_\savedgames\daniel - quicksave.scop'
! Cannot find saved game ~#i#:saving custom file: _appdata_\savedgames\daniel - quicksave.dat
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10770][m_poltergeist_normal_flame10770], because it is not added
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10770][m_poltergeist_normal_flame10770], because it is not added
* [win32]: free[1992024 K], reserved[160952 K], committed[2041264 K]
* [ D3D ]: textures[886601 K]
* [x-ray]: crt heap[389071 K], process heap[1221300 K], game lua[44674 K], render[8611 K]
* [x-ray]: economy: strings[26493 K], smem[10213 K]
* Saving spawns...
* Saving objects...
* 11487 objects are successfully saved
* Game daniel - stingray 3 examined.scop is successfully saved to file 'd:\program files (x86)\steam\steamapps\common\stalker call of pripyat\_appdata_\savedgames\daniel - stingray 3 examined.scop'
! Cannot find saved game ~#i#:saving custom file: _appdata_\savedgames\daniel - stingray 3 examined.dat
! Cannot find saved game ~#i#:safe released zat_b28_actor_visual_stalker13845
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10770][m_poltergeist_normal_flame10770], because it is not added
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10770][m_poltergeist_normal_flame10770], because it is not added
compiling shader yuv2rgb
* [win32]: free[1968992 K], reserved[158724 K], committed[2066524 K]
* [ D3D ]: textures[888997 K]
* [x-ray]: crt heap[392676 K], process heap[1224416 K], game lua[55077 K], render[9319 K]
* [x-ray]: economy: strings[26693 K], smem[10211 K]
* [win32]: free[1974196 K], reserved[152940 K], committed[2067104 K]
* [ D3D ]: textures[886734 K]
* [x-ray]: crt heap[397638 K], process heap[1223910 K], game lua[60017 K], render[9397 K]
* [x-ray]: economy: strings[27865 K], smem[10212 K]
* Saving spawns...
* Saving objects...
* 11718 objects are successfully saved
* Game daniel - arrival at the skadovsk.scop is successfully saved to file 'd:\program files (x86)\steam\steamapps\common\stalker call of pripyat\_appdata_\savedgames\daniel - arrival at the skadovsk.scop'
! Cannot find saved game ~#i#:saving custom file: _appdata_\savedgames\daniel - arrival at the skadovsk.dat
compiling shader yuv2rgb
* [win32]: free[1965796 K], reserved[152924 K], committed[2075520 K]
* [ D3D ]: textures[890021 K]
* [x-ray]: crt heap[397700 K], process heap[1232144 K], game lua[60486 K], render[9458 K]
* [x-ray]: economy: strings[27868 K], smem[10211 K]
* [win32]: free[1965044 K], reserved[152832 K], committed[2076364 K]
* [ D3D ]: textures[890021 K]
* [x-ray]: crt heap[397047 K], process heap[1232158 K], game lua[60487 K], render[9458 K]
* [x-ray]: economy: strings[27868 K], smem[10211 K]
* Saving spawns...
* Saving objects...
* 11716 objects are successfully saved
* Game daniel - quicksave.scop is successfully saved to file 'd:\program files (x86)\steam\steamapps\common\stalker call of pripyat\_appdata_\savedgames\daniel - quicksave.scop'
! Cannot find saved game ~#i#:saving custom file: _appdata_\savedgames\daniel - quicksave.dat
compiling shader yuv2rgb
* [win32]: free[1960588 K], reserved[152252 K], committed[2081400 K]
* [ D3D ]: textures[890021 K]
* [x-ray]: crt heap[397468 K], process heap[1234342 K], game lua[52581 K], render[9458 K]
* [x-ray]: economy: strings[27869 K], smem[10211 K]
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures  : 1895
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 82
* RM_Dump: ps        : 86
* RM_Dump: dcl       : 20
* RM_Dump: states    : 81
* RM_Dump: tex_list  : 1779
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 2288
* RM_Dump: v_elements: 2289
* RM_Dump: v_shaders : 1272
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 397056 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures  : 1895
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 82
* RM_Dump: ps        : 86
* RM_Dump: dcl       : 20
* RM_Dump: states    : 81
* RM_Dump: tex_list  : 1779
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 2288
* RM_Dump: v_elements: 2289
* RM_Dump: v_shaders : 1272
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [238 ms]
* MEMORY USAGE: 394247 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[1983332 K], reserved[171912 K], committed[2038996 K]
* [ D3D ]: textures[893090 K]
* [x-ray]: crt heap[398043 K], process heap[1163874 K], game lua[66587 K], render[9426 K]
* [x-ray]: economy: strings[27777 K], smem[10212 K]
compiling shader yuv2rgb
* [win32]: free[1952812 K], reserved[162316 K], committed[2079112 K]
* [ D3D ]: textures[893090 K]
* [x-ray]: crt heap[399413 K], process heap[1200255 K], game lua[56712 K], render[9432 K]
* [x-ray]: economy: strings[27616 K], smem[10215 K]
* [win32]: free[1955044 K], reserved[162316 K], committed[2076880 K]
* [ D3D ]: textures[893090 K]
* [x-ray]: crt heap[398325 K], process heap[1200270 K], game lua[56713 K], render[9432 K]
* [x-ray]: economy: strings[27615 K], smem[10215 K]
* Saving spawns...
* Saving objects...
* 11913 objects are successfully saved
* Game daniel - quicksave.scop is successfully saved to file 'd:\program files (x86)\steam\steamapps\common\stalker call of pripyat\_appdata_\savedgames\daniel - quicksave.scop'
! Cannot find saved game ~#i#:saving custom file: _appdata_\savedgames\daniel - quicksave.dat
compiling shader yuv2rgb
* [win32]: free[1948472 K], reserved[161416 K], committed[2084352 K]
* [ D3D ]: textures[893090 K]
* [x-ray]: crt heap[398249 K], process heap[1209562 K], game lua[53767 K], render[9483 K]
* [x-ray]: economy: strings[27622 K], smem[10215 K]
* [win32]: free[1954564 K], reserved[161416 K], committed[2078260 K]
* [ D3D ]: textures[893090 K]
* [x-ray]: crt heap[397359 K], process heap[1209573 K], game lua[53768 K], render[9483 K]
* [x-ray]: economy: strings[27621 K], smem[10215 K]
* Saving spawns...
* Saving objects...
* 11981 objects are successfully saved
* Game daniel - quicksave.scop is successfully saved to file 'd:\program files (x86)\steam\steamapps\common\stalker call of pripyat\_appdata_\savedgames\daniel - quicksave.scop'
! Cannot find saved game ~#i#:saving custom file: _appdata_\savedgames\daniel - quicksave.dat
compiling shader yuv2rgb
* [win32]: free[1936716 K], reserved[157716 K], committed[2099808 K]
* [ D3D ]: textures[893090 K]
* [x-ray]: crt heap[400364 K], process heap[1219845 K], game lua[57844 K], render[9499 K]
* [x-ray]: economy: strings[26868 K], smem[10212 K]
 
FATAL ERROR
 
[error]Expression    : !m_error_code
[error]Function      : raii_guard::~raii_guard
[error]File          : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line          : 748
[error]Description   : ...er call of pripyat\gamedata\scripts\state_mgr.script:199: C stack overflow
 

stack trace:

0023:69737365 nvapi.dll


This time it happened outdoors, just about to speak to another Stalker.

User avatar
Alundaio
S.T.A.L.K.E.R.
Posts: 1368
Joined: 26 May 2012, 22:26

Re: Pripyat Reborn [discussion]

Postby Alundaio » 23 Dec 2013, 19:59

Is this with new patch?


If so I might have to revert back to 1.00. Sorry for all the issues everyone is having. The beta test went fairly well but after I merged in Unofficial Patch and a few other things it all went to hell.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

DanielRS
Scavenger
Posts: 5
Joined: 22 Dec 2013, 19:53

Re: Pripyat Reborn [discussion]

Postby DanielRS » 23 Dec 2013, 20:35

Alundaio wrote:Is this with new patch?


If so I might have to revert back to 1.00. Sorry for all the issues everyone is having. The beta test went fairly well but after I merged in Unofficial Patch and a few other things it all went to hell.


Using the patch 1.11

User avatar
Alundaio
S.T.A.L.K.E.R.
Posts: 1368
Joined: 26 May 2012, 22:26

Re: Pripyat Reborn [discussion]

Postby Alundaio » 23 Dec 2013, 20:56

Try patch 1.12. It should be save compatible.
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."

Swartz
Adventurer
Posts: 200
Joined: 27 May 2012, 08:37

Re: Pripyat Reborn [discussion]

Postby Swartz » 13 Jan 2014, 11:09

Quick suggestion after playing Shoker Mod 2.0: maybe implement their weapon manager system for the AI?

In the mod they successfully made it so the AI switches to the best weapon based on their range to the enemy. Close up they switch to their pistol and at longer distances they switch back to their main weapon.

Here's the script: http://pastebin.com/z0bqUjqt

ikdoemaarwat
Scavenger
Posts: 14
Joined: 10 Mar 2013, 14:45

Re: Pripyat Reborn [discussion]

Postby ikdoemaarwat » 25 Jan 2014, 18:42

Are you planning to do more with the loot mutant window? Because, since you can't reject or interact with it in any other way than to close it, it seems a bit superfluous. For the moment I've replaced it with the tooltip from fluffybunny.

Swartz
Adventurer
Posts: 200
Joined: 27 May 2012, 08:37

Re: Pripyat Reborn [discussion]

Postby Swartz » 26 Feb 2014, 11:10

I had another feature idea: have various factions take over abandoned locations.

In the mod SGM, once you kill the zombies at the sawmill it will eventually be populated by loners or bandits. If you clear the bloodsucker lair, eventually hostile mercs will take over that building and take shots at you if you come nearby. It makes the game a lot more fun. I know this sounds a lot like MSO but it's done differently (I've tried spawning people at both locations after they get cleared through the configs/scripts but it never works).

I know you're already going to be spawning more groups in the Zone with the next version, but I'm not sure if this was a feature you thought of.

If you want the configs and scripts for SGM let me know as it has a ton of features (including some AI tweaks) and maybe some of them would interest you.

--
Also I agree with the above poster that the mutant looting window should have an option to exit out and take nothing.

User avatar
Alundaio
S.T.A.L.K.E.R.
Posts: 1368
Joined: 26 May 2012, 22:26

Re: Pripyat Reborn [discussion]

Postby Alundaio » 26 Feb 2014, 18:32

That might be something I do. The game seems pretty dead once you do all the quests.

Does the enable_ui = false not work in itm_manager.ltx?
"I have a dream that one day this community will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident; that all mods are created equal."


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