I'm currently working on some projects, which also include new mutants for CoM.
One of my models is not accepted by the actor editor, and crashes in game, while it exports to ogf without problems.
I export the model + animations to .object, load it into the actor editor (no problems yet).
motions play fine until I switch from "Render Style: Editor" to "Render Style: Engine".
A long list of errors shows up all like this one:
Can't load: 'c:\blender 3d\zone expanded development\mods\mutants\7 hybrid\export model\ze_hybrid.ogf' invalid bones count
Can't find bone: 'ÿÿ'
I tried exporting to omf first and loading that file as motion reference, then I get another long list of errors telling me almost the same thing.
I really need to get this model ingame (custom models will be a main part of my mission mod).
It's not clear to me where animations are set to play on action (eat/stand/attack/grab) for mutants, so I use the configuration for a flesh, while giving all of my custom mutant's animations the same names as the ones a flesh uses. (I hope) that is the right way to do it.
The model itself has 61 custom named bones based on the standard stalker (removed some added some).
All bones are used in every animation, every vert is assigned to a bone, I can't see a problem there.
What should I do now?
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